Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Rus Kicks

Appearances
63
Visible killmail appearances
Kills
63
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-29 15:15:32
11h ago
Top hotspot
HPS5-C
31 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 31 appearances (31 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: 4S Corporation (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 31 31 0 2026-03-29 15:15:32
C-N4OD 11 11 0 2026-03-29 13:16:21
Atioth 6 6 0 2026-03-28 18:20:29
00GD-D 5 5 0 2026-03-29 12:58:08
CHA2-Q 4 4 0 2026-03-29 13:31:33
KVN-36 2 2 0 2026-03-29 13:03:08
UMI-KK 2 2 0 2026-03-28 15:39:16
D-I9HJ 1 1 0 2026-03-25 00:49:58
4-HWWF 1 1 0 2026-03-25 00:20:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
4S Corporation The Initiative. 4
ANGELGARD. The Initiative. 3
Rev3nants Wrath The Initiative. 3
Xynodyne The Initiative. 2
Emperor Scythes The Initiative. 2
Suddenly a Covert Cyno The Initiative. 2
Mindstar Technology Goonswarm Federation 2
Air The Initiative. 2
Infinite Point The Initiative. 2
Stars Corporate Group The Initiative. 2

Victim hulls

Hull Events
Zealot 12
Armageddon 10
Capsule 5
Malediction 3
Apostle 2
Deimos 2
Devoter 2
Retribution 2
Monitor 1
Crucifier Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.