Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Vangelis Alduin

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 02:56:50
3d ago
Top hotspot
Amamake
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 11 11 0 2026-03-27 01:53:29
Dal 5 5 0 2026-03-27 02:56:50
Egghelende 2 2 0 2026-03-27 01:22:46
Siseide 1 1 0 2026-03-27 00:45:05

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 5
The Dark Tribe Minmatar Fleet Alliance 2
T.R.I.A.D Ushra'Khan 2
Jerkasaurus Wrecks Inc. Sedition. 1
SoE Roughriders Electus Matari 1
Kurupt. Sedition. 1
Scrap Iron Flotilla Electus Matari 1
Minmatar Fleet Academy Minmatar Fleet Alliance 1
Spaghetti Militia 1
Tribal Liberation Force 1

Victim hulls

Hull Events
Prophecy Navy Issue 2
Jaguar 2
Malediction 2
Myrmidon Navy Issue 1
Cyclone Fleet Issue 1
Kikimora 1
Orthrus 1
Hurricane Fleet Issue 1
Harbinger Navy Issue 1
Harbinger 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.