Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ragnar Mobius

Appearances
15
Visible killmail appearances
Kills
15
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 17:48:11
20h ago
Top hotspot
Atioth
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Players vs. EVE (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 11 11 0 2026-03-28 17:48:11
D-I9HJ 1 1 0 2026-03-25 00:49:58
VJ-NQP 1 1 0 2026-03-23 03:57:35
9-KWXC 1 1 0 2026-03-23 03:08:18
BWF-ZZ 1 1 0 2026-03-23 02:49:49

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Players vs. EVE Goonswarm Federation 1
GoonWaffe Goonswarm Federation 1
Suspicious Intentions Goonswarm Federation 1
Malum Intentio The Rejected. 1
Big Black Crows Goonswarm Federation 1
Angry Angels Constructions Goonswarm Federation 1
GSF Logistics and Posting Reserves Goonswarm Federation 1
KarmaFleet Goonswarm Federation 1
Knight of Zero Ultra Out of the Blue. 1
Pandemic Horde Inc. 1

Victim hulls

Hull Events
Maelstrom 8
Mercenary Den 1
Monitor 1
Fortizar 1
Astero 1
Basilisk 1
Retribution 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.