Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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gamme ovver

Appearances
32
Visible killmail appearances
Kills
32
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 16:57:53
18h ago
Top hotspot
K-IYNW
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: K-IYNW is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Family Guy. (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
K-IYNW 23 23 0 2026-03-28 16:41:28
M9U-75 3 3 0 2026-03-28 16:57:53
J005724 2 2 0 2026-03-28 15:14:58
Siseide 2 2 0 2026-03-28 14:54:10
Ezzara 1 1 0 2026-03-28 14:37:11
UAJ5-K 1 1 0 2026-03-23 19:09:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Family Guy. Deepwater Hooligans 10
DUST Expeditionary Team Good Sax 2
Tu Zi Fei Corporation Dracarys. 2
Galactic Empire Co LTD Fraternity. 2
Silent Sojourner 2
Monkey Attack Squad Goonswarm Federation 1
Peoples Liberation Army Goonswarm Federation 1
Free Wind Riders Goonswarm Federation 1
ANZAC ALLIANCE Goonswarm Federation 1
Nomads of Republic Smile 'n' Wave 1

Victim hulls

Hull Events
Capsule 9
Stabber 4
Maelstrom 3
Rokh 2
Flycatcher 2
Basilisk 2
Cenotaph 1
Pontifex 1
Athanor 1
Proteus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.