Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Enal | 4 | 3 | 1 |
2026-03-29 17:52:30 18h ago
|
| Zatamaka | 3 | 3 | 0 |
2026-03-27 15:21:59 2d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| High-Grade GamePlay | R A I D E R S | 2 |
| Outfit 418 | Blue Loot Not Included | 2 |
| ATAKA academy | — | 1 |
| Zombie Social Club | Churn and Burn | 1 |
| Hull | Events |
|---|---|
| Mobile Cynosural Beacon | 3 |
| Exequror Navy Issue | 1 |
| Customs Office Gantry | 1 |
| Customs Office | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| High-Grade GamePlay | R A I D E R S | 1 |
| Hull | Events |
|---|---|
| Exequror Navy Issue | 1 |