Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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bushkitty facechecker

Appearances
154
Visible killmail appearances
Kills
103
66.9% of appearances
Losses
51
33.1% of appearances
Hot systems
69
Distinct systems in window
Newest visible event
2026-03-26 19:54:01
2d ago
Top hotspot
Uemisaisen
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Uemisaisen is the strongest visible hotspot with 13 appearances (4 kills / 9 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: China In EVE.
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Uemisaisen 13 4 9 2026-01-07 21:15:49
Dammalin 9 5 4 2026-01-27 19:22:52
Abudban 8 4 4 2026-01-27 20:12:16
Itamo 7 3 4 2026-02-10 17:48:54
Uoyonen 7 0 7 2026-01-08 19:46:16
Brellystier 5 5 0 2026-03-26 19:54:01
Osoggur 5 3 2 2026-01-27 18:36:38
J103217 4 4 0 2026-02-20 15:33:50
Emolgranlan 4 2 2 2026-02-17 20:18:41
Halaima 4 2 2 2026-02-10 18:45:01
Dresi 4 4 0 2026-02-03 20:03:05
Eskunen 4 2 2 2026-01-13 19:07:20

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
China In EVE 7
LHouse 4
wichtel truppe 99 3
Pator Tech School 2
Beyond Knowledge Academy 2
InterDimensional Cable Supply and Services 2
Starship Nomads 2
Spiffy Co 2
Science and Trade Institute 2
DELTA Freight Service 2

Victim hulls

Hull Events
Mackinaw 27
Hulk 21
Gila 15
Retriever 9
Orca 6
Porpoise 4
Customs Office 4
Praxis 3
Stormbringer 2
Cerberus 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 48
HIGH SEC MINING CORP 2
Eve's Retirement Society 1

Final-blow hulls

Hull Events
Concord POLICE Captain 47
Confessor 1
Tengu 1
Vargur 1
CONCORD Police Commander 1