Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Killua Zoldyeck

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-02-11 21:49:13
1mo ago
Top hotspot
NOL-M9
18 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: NOL-M9 is the strongest visible hotspot with 18 appearances (18 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Soul Machines (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
NOL-M9 18 18 0 2026-02-11 21:49:13
5V-BJI 14 14 0 2026-01-08 21:57:12
3-JCJT 5 5 0 2026-01-08 21:57:18
F2OY-X 4 4 0 2026-02-11 20:34:15
FWST-8 2 2 0 2026-02-11 20:41:40
PR-8CA 2 2 0 2026-02-11 20:27:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Soul Machines The Initiative. 6
La French Camaraderie 4
Pat Patrouille Naval Defence Alliance 2
Space Colony Synergy of Steel 2
Knight of Zero Ultra Out of the Blue. 2
Bulls Fury 2
Stay Frosty. A Band Apart. 1
Baba Yagas The Initiative. 1
4S Corporation The Initiative. 1
Guns-R-Us Toy Company Weapons Of Mass Production. 1

Victim hulls

Hull Events
Ferox 7
Ferox Navy Issue 5
Capsule 5
Raven 5
Flycatcher 3
Rokh 2
Falcon 2
Augoror 2
Prophecy Navy Issue 1
Vedmak 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.