Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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xXla Audeles

Appearances
67
Visible killmail appearances
Kills
67
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-01-17 19:43:41
2mo ago
Top hotspot
EQX-AE
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EQX-AE is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Risky eXplosion (Death or Glory).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EQX-AE 27 27 0 2026-01-17 17:30:25
H-ADOC 19 19 0 2026-01-17 18:22:27
QFEW-K 11 11 0 2026-01-17 19:18:44
CVY-UC 4 4 0 2026-01-17 19:43:41
BUZ-DB 3 3 0 2026-01-16 21:09:02
HY-RWO 2 2 0 2026-01-10 21:09:31
Y-DW5K 1 1 0 2026-01-17 18:11:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Risky eXplosion Death or Glory 7
BLOBinA Can i bring my Drake... 7
Astral Projection Inc. Can i bring my Drake... 6
Forge of Deathworks Death or Glory 5
Cursed Legacy Keepers Bright Side of Life 4
Formica Corp. Can i bring my Drake... 3
Poxui Naxyi Nasty Watcher Group 3
Black Layer Syndicate Weapons Of Mass Production. 3
Black.Onyx.Inc 3
Red's Swashbucklers Corp U N K N O W N 2

Victim hulls

Hull Events
Maelstrom 38
Hurricane 10
Athanor 4
Basilisk 3
Mobile Small Warp Disruptor II 2
Eris 2
Enyo 2
Raitaru 1
Scorpion Navy Issue 1
Loki 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.