Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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THE BESTICLES

Appearances
28
Visible killmail appearances
Kills
25
89.3% of appearances
Losses
3
10.7% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 12:39:22
1d ago
Top hotspot
Zarer
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Zarer is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Sanji Foefke Corporation.
Threat profile: Most common visible final-blow threat: Mining Under the Influence (Influential Operations).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Zarer 12 12 0 2026-03-24 09:52:45
Toon 5 5 0 2026-03-13 10:53:43
Makhwasan 4 4 0 2026-03-24 00:22:12
J125938 3 0 3 2026-03-25 15:25:27
Nardiarang 2 2 0 2026-03-28 12:39:22
Ziasad 2 2 0 2026-03-09 17:39:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Sanji Foefke Corporation 3
Federal Navy Academy 3
Beyond Knowledge Academy 2
Science and Trade Institute 2
The Regency The Monarchy 2
Quantshure 2
CrashOveride Asylum I 1
Yan Army 1
Absolute Order II Absolute Honor 1
Sol Ringen NecroSphere. 1

Victim hulls

Hull Events
Capsule 5
Pioneer 4
Mobile Tractor Unit 2
Prospect 1
Astero 1
Venture 1
Magnate 1
Gila 1
Caldari Navy Hookbill 1
Retriever 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Mining Under the Influence Influential Operations 3

Final-blow hulls

Hull Events
Sabre 2
Nemesis 1