Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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TheSpiderKing75

Appearances
17
Visible killmail appearances
Kills
11
64.7% of appearances
Losses
6
35.3% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-28 19:07:01
16h ago
Top hotspot
BWF-ZZ
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BWF-ZZ is the strongest visible hotspot with 13 appearances (10 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Special Assault Unit (SONS of BANE).
Threat profile: Most common visible final-blow threat: Special Assault Unit (SONS of BANE).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BWF-ZZ 13 10 3 2026-03-12 21:20:33
O-VWPB 3 1 2 2026-03-03 23:04:33
HJO-84 1 0 1 2026-03-28 19:07:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special Assault Unit SONS of BANE 9
Mineski Infinity SONS of BANE 1
KarmaFleet Goonswarm Federation 1

Victim hulls

Hull Events
Tempest Fleet Issue 6
Nidhoggur 1
Astarte 1
Sabre 1
Eos 1
Guardian 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Special Assault Unit SONS of BANE 3
SUNDERING Goonswarm Federation 1
Risk Breakers SONS of BANE 1
Tactical Withdrawal Team The Rejected. 1

Final-blow hulls

Hull Events
Jackdaw 2
Eos 2
Caldari Navy Hookbill 1
Retribution 1