Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Structures of KingKrabs

Appearances
3
Visible killmail appearances
Kills
2
66.7% of appearances
Losses
1
33.3% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-20 19:46:26
9d ago
Top hotspot
J112404
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J112404 is the strongest visible hotspot with 3 appearances (2 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Boss of the Gym.
Threat profile: Most common visible final-blow threat: Grupa Operacyjna ZLY CHUJI (Unicorns from Hell).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J112404 3 2 1 2026-03-20 19:46:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Boss of the Gym 1
Don't touch my wreck TOXIC PLAYERS. 1

Victim hulls

Hull Events
Nighthawk 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Grupa Operacyjna ZLY CHUJI Unicorns from Hell 1

Final-blow hulls

Hull Events
Nighthawk 1