Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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C.O.O.L

Appearances
6
Visible killmail appearances
Kills
1
16.7% of appearances
Losses
5
83.3% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-20 23:58:26
8d ago
Top hotspot
Eszur
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Eszur is the strongest visible hotspot with 4 appearances (1 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Tribal Liberation Force.
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Eszur 4 1 3 2026-03-20 21:26:31
Amamake 2 0 2 2026-03-20 23:58:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tribal Liberation Force 1

Victim hulls

Hull Events
Thrasher Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 2
Tiefbohrkernbergbau 1
Road Warriors 1
Black Rebel Rifter Club The Devil's Tattoo 1

Final-blow hulls

Hull Events
Wolf 3
Thrasher 1
Rifter 1