Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Definitely Not Worth It

Appearances
11
Visible killmail appearances
Kills
8
72.7% of appearances
Losses
3
27.3% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-29 08:16:23
2h ago
Top hotspot
J155311
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J155311 is the strongest visible hotspot with 7 appearances (6 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Halcyon Haven (Tethys System).
Threat profile: Most common visible final-blow threat: SIT LUX (Input Broadcast).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J155311 7 6 1 2026-03-23 07:19:52
J114014 2 2 0 2026-03-29 08:16:23
J130302 2 0 2 2026-03-21 18:33:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Halcyon Haven Tethys System 3
Rogue Signal Recursive Horizons 2
Republic Military School 2
Enigma Expanse ENIGMA DOMAIN ALLIANCE 1

Victim hulls

Hull Events
Capsule 3
'Packrat' Mobile Tractor Unit 1
Covetor 1
Cormorant 1
Buzzard 1
Heron 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
SIT LUX Input Broadcast 3

Final-blow hulls

Hull Events
Paladin 1
Eris 1
Vindicator 1