Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Lost in Time and Space

Appearances
137
Visible killmail appearances
Kills
137
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 23:20:19
1d ago
Top hotspot
ZS-PNI
125 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: ZS-PNI is the strongest visible hotspot with 125 appearances (125 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
ZS-PNI 125 125 0 2026-03-28 23:20:19
8KE-YS 8 8 0 2026-03-19 17:01:46
CL-IRS 2 2 0 2026-03-18 04:15:19
LXQ2-T 2 2 0 2026-03-14 00:34:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 28
Southern Cross Monopoly Flying Dangerous 14
The High Ground. Brotherhood of Spacers 8
Starlight Industries .co The Rejected. 6
Tactical Withdrawal Team The Rejected. 5
Evil Space Goblins BorderZone 4
SCI Zenith Flying Dangerous 4
Zarzakh Toe Inspection Committee 4
Minmatar Resource Extraction INC Minmatar Fleet Associates 4
Weaponised Vegemite Flying Dangerous 4

Victim hulls

Hull Events
Capsule 70
Amarr Shuttle 24
Minmatar Shuttle 16
Caldari Shuttle 12
Gallente Shuttle 3
Heron 2
Impairor 2
AIR Civilian Astero 1
Bifrost 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.