Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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RF6T-8

Appearances
538
Visible killmail appearances
Distinct pilots
563
Observed pilots in this place
Distinct corps
217
Corporations showing up here
Distinct alliances
86
Alliance footprint
Peak 3h window
23:00–01:59
118 appearances
Peak 6h window
00:00–05:59
227 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: RF6T-8 shows 538 visible killmail appearances in the selected window.
Observed participants: 563 distinct pilots from 217 corporations were observed here.
Prime window: The strongest short window runs around 23:00–01:59 UTC, while the broader sustained window clusters around 00:00–05:59 UTC.
Most active corporation: What Could Possibly Go Wr0ng. appears on 139 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 44 63 28
01:00 57 86 42
02:00 14 26 15
03:00 44 36 13
04:00 28 53 25
05:00 40 56 22
06:00 10 25 10
07:00 11 18 7
08:00 14 5 4
09:00 10 13 5
10:00 8 12 3
11:00 5 7 6
12:00 16 12 8
13:00 25 34 16
14:00 16 35 12
15:00 15 23 16
16:00 26 27 16
17:00 22 40 27
18:00 17 40 16
19:00 22 57 30
20:00 12 48 22
21:00 41 53 25
22:00 24 39 23
23:00 17 38 25

Window notes

Best 3h window: 23:00–01:59 UTC with 118 appearances.
Best 6h window: 00:00–05:59 UTC with 227 appearances.
Latest visible event: 2026-03-28 07:07:33
Oldest event in window: 2025-06-29 05:43:21

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
SkeletonWarrior008 58 forever and ever and ever never never
SkeletonWarrior007 43 forever and ever and ever never never
Amarr Inmate 40 What Could Possibly Go Wr0ng.
johnny Agnon 34 What Could Possibly Go Wr0ng.
Wolfino 24 What Could Possibly Go Wr0ng.
NB66 21 Knight of Zero Ultra
poggly's child 21 Titan Inc.
Pistoleiro Papaco 20 Ethereal Morality
Vayne Larsa 20 Ethereal Morality
Capiroto Marvado 20 Ethereal Morality

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Vayne Larsa + Capiroto Marvado 20 1
Vayne Larsa + SGT ALEX SANTOS 20 1
Bowser Kane + Pistoleiro Papaco 20 1
Capiroto Marvado + SGT ALEX SANTOS 20 1
Vayne Larsa + Pistoleiro Papaco 20 1
Vayne Larsa + Bowser Kane 20 1
SGT ALEX SANTOS + Pistoleiro Papaco 20 1
Bowser Kane + Capiroto Marvado 20 1
Bowser Kane + SGT ALEX SANTOS 20 1
Capiroto Marvado + Pistoleiro Papaco 20 1

Corporation pairs

PairKills togetherHours
Titan Inc. + What Could Possibly Go Wr0ng. 24 7
Titan Inc. + Into the Ether 19 4
Into the Ether + What Could Possibly Go Wr0ng. 17 6
Prime Directive. + The Reason is Treason 15 2
Prime Directive. + Followers of the Blue Ikea Shark 15 2
Prime Directive. + Environmental Hazard. 15 2
Followers of the Blue Ikea Shark + Environmental Hazard. 14 2
Hard Knocks Inc. + Environmental Hazard. 14 2
Hard Knocks Inc. + Prime Directive. 14 2
The Reason is Treason + Environmental Hazard. 13 2

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 124
Mobile Tractor Unit 93
Ishtar 23
Sabre 17
Gila 13
Exequror Navy Issue 10
Ibis 10
Bellicose 8
Thrasher 7
Brutix 7

Victim groups

Corporation / allianceEvents
forever and ever and ever never never 99
Knight of Zero Ultra 58
What Could Possibly Go Wr0ng. 45
Inner Legacy 30
Meta Zero 23
Into the Ether 17
13 CALAVERAS 13
Iron Warriors Legion 9
Imperium Cartel. 8
Titan Inc. 7