Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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FN-DSR

Appearances
217
Visible killmail appearances
Distinct pilots
351
Observed pilots in this place
Distinct corps
138
Corporations showing up here
Distinct alliances
47
Alliance footprint
Peak 3h window
08:00–10:59
57 appearances
Peak 6h window
19:00–00:59
100 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: FN-DSR shows 217 visible killmail appearances in the selected window.
Observed participants: 351 distinct pilots from 138 corporations were observed here.
Prime window: The strongest short window runs around 08:00–10:59 UTC, while the broader sustained window clusters around 19:00–00:59 UTC.
Most active corporation: Imperium Cartel. appears on 54 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 13 39 15
01:00 5 11 9
02:00 1 12 3
03:00 2 6 2
04:00 8 15 9
06:00 3 6 6
08:00 19 15 8
09:00 23 13 5
10:00 15 9 5
11:00 1 1 1
13:00 8 20 12
14:00 6 10 5
15:00 10 11 6
16:00 2 3 3
17:00 7 5 5
18:00 7 15 8
19:00 23 38 23
20:00 20 36 16
21:00 8 16 12
22:00 6 7 6
23:00 30 123 58

Window notes

Best 3h window: 08:00–10:59 UTC with 57 appearances.
Best 6h window: 19:00–00:59 UTC with 100 appearances.
Latest visible event: 2026-03-24 20:18:59
Oldest event in window: 2025-08-19 00:59:12

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Mes Cal Ran 54 Risk Breakers
johnny Agnon 15 What Could Possibly Go Wr0ng.
Lord Nosferatuz 14 Imperium Cartel.
Keeves 13 Estamos Solos Corporation
Night Maulerant 13 Protean Concept
M0RE P0WER 12 Protean Concept
Cue More 11 Protean Concept
Tumbaco Arellano 10 Violence is the Answer
Oldnbusted 9 What Could Possibly Go Wr0ng.
PaidProgramming 9 Violence is the Answer

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Cue More + Night Maulerant 10 1
Night Maulerant + M0RE P0WER 10 1
Tumbaco Arellano + M0RE P0WER 9 1
Cue More + M0RE P0WER 9 1
Night Maulerant + PaidProgramming 9 1
Cue More + PaidProgramming 8 1
PaidProgramming + Reikeri Katelo 8 1
M0RE P0WER + PaidProgramming 8 1
Night Maulerant + Dr Clutch McSwagDaddy 8 1
Night Maulerant + Reikeri Katelo 8 1

Corporation pairs

PairKills togetherHours
Violence is the Answer + Protean Concept 14 2
Jerkasaurus Wrecks Inc. + Violence is the Answer 8 2
Jerkasaurus Wrecks Inc. + Protean Concept 8 2
Angry Angels Constructions + CBC Interstellar 6 1
Strategically Bad + No Friends Just Alts 6 1
The Baby Seal Clubbers + Un4seen Development 6 1
Un4seen Development + NED-Clan 6 1
Systems High Guard + NED-Clan 6 1
Angry Angels Constructions + Systems High Guard 6 1
No Friends Just Alts + UK Corp 6 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 68
Hulk 8
Retriever 8
Mackinaw 7
Minmatar Shuttle 5
Vexor 5
Caracal Navy Issue 4
Caracal 4
Astero 3
Sabre 3

Victim groups

Corporation / allianceEvents
Imperium Cartel. 40
What Could Possibly Go Wr0ng. 26
Science and Trade Institute 22
School of Applied Knowledge 18
State War Academy 14
Into the Ether 8
Titan Inc. 7
Violence is the Answer 6
Per astera ad astra 6
Unexpected Company 5