Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.
Quick read of where activity is clustering and how strong the public signal is.
UTC view of visible activity by hour, plus distinct-pilot density.
| UTC hour | Appearances | Distinct pilots | Distinct corps |
|---|---|---|---|
| 00:00 | 13 | 39 | 15 |
| 01:00 | 5 | 11 | 9 |
| 02:00 | 1 | 12 | 3 |
| 03:00 | 2 | 6 | 2 |
| 04:00 | 8 | 15 | 9 |
| 06:00 | 3 | 6 | 6 |
| 08:00 | 19 | 15 | 8 |
| 09:00 | 23 | 13 | 5 |
| 10:00 | 15 | 9 | 5 |
| 11:00 | 1 | 1 | 1 |
| 13:00 | 8 | 20 | 12 |
| 14:00 | 6 | 10 | 5 |
| 15:00 | 10 | 11 | 6 |
| 16:00 | 2 | 3 | 3 |
| 17:00 | 7 | 5 | 5 |
| 18:00 | 7 | 15 | 8 |
| 19:00 | 23 | 38 | 23 |
| 20:00 | 20 | 36 | 16 |
| 21:00 | 8 | 16 | 12 |
| 22:00 | 6 | 7 | 6 |
| 23:00 | 30 | 123 | 58 |
Who shows up most often in this place, across corps, alliances, and individual pilots.
| Corporation | Apps | Pilots |
|---|---|---|
| Imperium Cartel. | 54 | 30 |
| Risk Breakers | 54 | 1 |
| What Could Possibly Go Wr0ng. | 43 | 14 |
| School of Applied Knowledge | 23 | 12 |
| Science and Trade Institute | 22 | 11 |
| Violence is the Answer | 21 | 13 |
| Into the Ether | 19 | 16 |
| State War Academy | 17 | 9 |
| Protean Concept | 16 | 4 |
| Estamos Solos Corporation | 13 | 3 |
| Alliance | Apps | Pilots |
|---|---|---|
| Out of the Blue. | 156 | 104 |
| SONS of BANE | 54 | 1 |
| The Initiative. | 17 | 8 |
| Estamos Solos Alliance. | 13 | 3 |
| Brave Collective | 8 | 4 |
| Sedition. | 8 | 1 |
| Goonswarm Federation | 7 | 58 |
| Seriously Suspicious | 6 | 8 |
| Tactical Narcotics Team | 6 | 3 |
| The Gorram Shiney Alliance | 6 | 1 |
| Pilot | Apps | Corp |
|---|---|---|
| Mes Cal Ran | 54 | Risk Breakers |
| johnny Agnon | 15 | What Could Possibly Go Wr0ng. |
| Lord Nosferatuz | 14 | Imperium Cartel. |
| Keeves | 13 | Estamos Solos Corporation |
| Night Maulerant | 13 | Protean Concept |
| M0RE P0WER | 12 | Protean Concept |
| Cue More | 11 | Protean Concept |
| Tumbaco Arellano | 10 | Violence is the Answer |
| Oldnbusted | 9 | What Could Possibly Go Wr0ng. |
| PaidProgramming | 9 | Violence is the Answer |
Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.
| Pair | Kills together | Systems |
|---|---|---|
| Cue More + Night Maulerant | 10 | 1 |
| Night Maulerant + M0RE P0WER | 10 | 1 |
| Tumbaco Arellano + M0RE P0WER | 9 | 1 |
| Cue More + M0RE P0WER | 9 | 1 |
| Night Maulerant + PaidProgramming | 9 | 1 |
| Cue More + PaidProgramming | 8 | 1 |
| PaidProgramming + Reikeri Katelo | 8 | 1 |
| M0RE P0WER + PaidProgramming | 8 | 1 |
| Night Maulerant + Dr Clutch McSwagDaddy | 8 | 1 |
| Night Maulerant + Reikeri Katelo | 8 | 1 |
| Pair | Kills together | Hours |
|---|---|---|
| Violence is the Answer + Protean Concept | 14 | 2 |
| Jerkasaurus Wrecks Inc. + Violence is the Answer | 8 | 2 |
| Jerkasaurus Wrecks Inc. + Protean Concept | 8 | 2 |
| Angry Angels Constructions + CBC Interstellar | 6 | 1 |
| Strategically Bad + No Friends Just Alts | 6 | 1 |
| The Baby Seal Clubbers + Un4seen Development | 6 | 1 |
| Un4seen Development + NED-Clan | 6 | 1 |
| Systems High Guard + NED-Clan | 6 | 1 |
| Angry Angels Constructions + Systems High Guard | 6 | 1 |
| No Friends Just Alts + UK Corp | 6 | 1 |
Victim-side patterns that help infer what kind of activity tends to happen in this place.
| Hull | Events |
|---|---|
| Capsule | 68 |
| Hulk | 8 |
| Retriever | 8 |
| Mackinaw | 7 |
| Minmatar Shuttle | 5 |
| Vexor | 5 |
| Caracal Navy Issue | 4 |
| Caracal | 4 |
| Astero | 3 |
| Sabre | 3 |
| Corporation / alliance | Events |
|---|---|
|
Imperium Cartel. Out of the Blue.
|
40 |
|
What Could Possibly Go Wr0ng. Out of the Blue.
|
26 |
| Science and Trade Institute | 22 |
| School of Applied Knowledge | 18 |
| State War Academy | 14 |
|
Into the Ether Out of the Blue.
|
8 |
|
Titan Inc. Out of the Blue.
|
7 |
| Violence is the Answer | 6 |
|
Per astera ad astra Out of the Blue.
|
6 |
|
Unexpected Company Out of the Blue.
|
5 |