Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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J131712

Appearances
43
Visible killmail appearances
Distinct pilots
68
Observed pilots in this place
Distinct corps
38
Corporations showing up here
Distinct alliances
14
Alliance footprint
Peak 3h window
02:00–04:59
22 appearances
Peak 6h window
23:00–04:59
30 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: J131712 shows 43 visible killmail appearances in the selected window.
Observed participants: 68 distinct pilots from 38 corporations were observed here.
Prime window: The strongest short window runs around 02:00–04:59 UTC, while the broader sustained window clusters around 23:00–04:59 UTC.
Most active corporation: Center For Kids Who Can't Fly Good appears on 10 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 1 1 1
01:00 1 1 1
02:00 9 12 5
03:00 3 12 6
04:00 10 12 9
05:00 5 9 5
09:00 2 3 3
14:00 1 1 1
16:00 1 12 8
18:00 2 4 3
19:00 2 2 2
23:00 6 7 3

Window notes

Best 3h window: 02:00–04:59 UTC with 22 appearances.
Best 6h window: 23:00–04:59 UTC with 30 appearances.
Latest visible event: 2026-03-24 02:25:16
Oldest event in window: 2025-08-13 18:30:23

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
JK Shadow 7 Center For Kids Who Can't Fly Good
Stantum Zateki 6 Center For Kids Who Can't Fly Good
Zeuin Dazera 6 BRAWNDO Thirst Research and Development Corp
keya2 6 happy game and bad boy
keya3 6 happy game and bad boy
keya5 6 happy game and bad boy
XiaoqingLi mylover 6 Bananaboat Enteprises
Centii 6 Bananaboat Enteprises
keya4 6 happy game and bad boy
dark keke 6 happy game and bad boy

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Centii + keya3 6 1
keya3 + dark keke 6 1
keya2 + keya3 6 1
keya1 + keya2 6 1
Centii + keya4 6 1
keya3 + keya5 6 1
keya2 + keya4 6 1
keya1 + keya3 6 1
Centii + dark keke 6 1
keya4 + dark keke 6 1

Corporation pairs

PairKills togetherHours
happy game and bad boy + Bananaboat Enteprises 6 1
Center For Kids Who Can't Fly Good + BRAWNDO Thirst Research and Development Corp 5 2
Center For Kids Who Can't Fly Good + The Red Sashes 5 2
BRAWNDO Thirst Research and Development Corp + The Red Sashes 4 2
Dark Wheel Heavy Industry + Tender Beef Five Parties 1 1
Tender Beef Five Parties + Gie Gie Bath Centre 1 1
Federal Navy Academy + BRAWNDO Thirst Research and Development Corp 1 1
catty home + WDN MD 1 1
Deep Space Laboratory + Tender Beef Five Parties 1 1
Dark Wheel Heavy Industry + WDN MD 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 8
Mobile Tractor Unit 7
Covetor 4
Heron Navy Issue 2
Jackdaw 2
Astero 2
Hurricane 2
Heron 2
Venture 1
Paladin 1

Victim groups

Corporation / allianceEvents
Primordial Solutions 6
Bananaboat Enteprises 6
Laddexperten 5
Azure Bastion 4
Scan Stakan 3
Tender Beef Five Parties 2
Perkone 2
Federal Navy Academy 2
Numinal 2
Center for Advanced Studies 1