Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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Augnais

Appearances
6
Visible killmail appearances
Distinct pilots
6
Observed pilots in this place
Distinct corps
5
Corporations showing up here
Distinct alliances
3
Alliance footprint
Peak 3h window
16:00–18:59
5 appearances
Peak 6h window
13:00–18:59
5 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: Augnais shows 6 visible killmail appearances in the selected window.
Observed participants: 6 distinct pilots from 5 corporations were observed here.
Prime window: The strongest short window runs around 16:00–18:59 UTC, while the broader sustained window clusters around 13:00–18:59 UTC.
Most active corporation: Epic Ganking Time appears on 4 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
01:00 1 1 2
17:00 4 4 2
18:00 1 1 1

Window notes

Best 3h window: 16:00–18:59 UTC with 5 appearances.
Best 6h window: 13:00–18:59 UTC with 5 appearances.
Latest visible event: 2026-03-31 18:21:15
Oldest event in window: 2026-03-26 01:06:16

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Corporations

CorporationAppsPilots
Epic Ganking Time 4 1
Malpire Logistics 3 3
HIGH SEC MINING CORP 1 1
Promethean Project 1 1
Federation Navy 1 0

Pilots

PilotAppsCorp
Aaaarrgg 4 Epic Ganking Time
mastodont 1 1 HIGH SEC MINING CORP
3rd Logistics 1 Malpire Logistics
4th Logistics 1 Malpire Logistics
5th Logistics 1 Malpire Logistics
Eagle Albosa 1 Promethean Project

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

No repeated pilot pairings yet.

Corporation pairs

No repeated corporation pairings yet.

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 3
Thrasher 1
Rupture 1
Heron 1

Victim groups

Corporation / allianceEvents
Malpire Logistics 3
Promethean Project 1
Epic Ganking Time 1
HIGH SEC MINING CORP 1