Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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7X-02R

Appearances
2
Visible killmail appearances
Distinct pilots
2
Observed pilots in this place
Distinct corps
2
Corporations showing up here
Distinct alliances
2
Alliance footprint
Peak 3h window
11:00–13:59
2 appearances
Peak 6h window
08:00–13:59
2 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: 7X-02R shows 2 visible killmail appearances in the selected window.
Observed participants: 2 distinct pilots from 2 corporations were observed here.
Prime window: The strongest short window runs around 11:00–13:59 UTC, while the broader sustained window clusters around 08:00–13:59 UTC.
Most active corporation: Infinite Point appears on 2 visible killmails here.
What dies here: Wolf is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
13:00 2 2 2

Window notes

Best 3h window: 11:00–13:59 UTC with 2 appearances.
Best 6h window: 08:00–13:59 UTC with 2 appearances.
Latest visible event: 2026-03-28 13:52:38
Oldest event in window: 2026-03-28 13:52:20

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Corporations

CorporationAppsPilots
Infinite Point 2 1
The Minutemen 2 1

Alliances

AllianceAppsPilots
High Sec Mining Consortium 2 1
The Initiative. 2 1

Pilots

PilotAppsCorp
csaba00 2 Infinite Point
Plarder 2 The Minutemen

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

No repeated pilot pairings yet.

Corporation pairs

No repeated corporation pairings yet.

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Wolf 1
Capsule 1

Victim groups

Corporation / allianceEvents
The Minutemen 2