Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.
Quick read of where activity is clustering and how strong the public signal is.
UTC view of visible activity by hour, plus distinct-pilot density.
| UTC hour | Appearances | Distinct pilots | Distinct corps |
|---|---|---|---|
| 00:00 | 4 | 5 | 5 |
| 01:00 | 7 | 7 | 6 |
| 02:00 | 2 | 2 | 2 |
| 03:00 | 11 | 16 | 11 |
| 04:00 | 4 | 7 | 6 |
| 05:00 | 1 | 1 | 2 |
| 06:00 | 7 | 8 | 5 |
| 07:00 | 7 | 6 | 5 |
| 09:00 | 7 | 6 | 2 |
| 10:00 | 5 | 8 | 7 |
| 12:00 | 12 | 10 | 6 |
| 14:00 | 3 | 6 | 5 |
| 15:00 | 6 | 12 | 9 |
| 16:00 | 15 | 31 | 18 |
| 17:00 | 11 | 26 | 14 |
| 18:00 | 5 | 13 | 9 |
| 19:00 | 11 | 21 | 12 |
| 20:00 | 12 | 25 | 16 |
| 21:00 | 26 | 43 | 23 |
| 22:00 | 31 | 39 | 22 |
| 23:00 | 6 | 8 | 7 |
Who shows up most often in this place, across corps, alliances, and individual pilots.
| Corporation | Apps | Pilots |
|---|---|---|
| Stainless Steel Cats | 69 | 4 |
| Really Power Blob. | 44 | 21 |
| The Golden Marauder Horde | 32 | 9 |
| The 1st Claw | 18 | 4 |
| 2 Days to Mine | 15 | 3 |
| Sleepy Capibara Safari Club | 13 | 3 |
| Dirty Vagrants | 12 | 5 |
| Hail To The King | 12 | 4 |
| Serpentis Corporation | 11 | 0 |
| Ostrov v okeane | 10 | 5 |
| Alliance | Apps | Pilots |
|---|---|---|
| Really Power Blob. Alliance | 47 | 27 |
| The Silent Syndicate | 43 | 15 |
| Intergalactic Space Hobos | 17 | 9 |
| The Worst Alliance | 15 | 3 |
| The Initiative. | 14 | 18 |
| Seals on the rocks | 10 | 5 |
| L A Z E R H A W K S | 9 | 3 |
| Dawn's Light | 6 | 3 |
| A Band Apart. | 6 | 1 |
| Pillars of Liberty | 6 | 1 |
| Pilot | Apps | Corp |
|---|---|---|
| Yellow Jack | 31 | Stainless Steel Cats |
| Horrible Diarrhea | 31 | Stainless Steel Cats |
| Brain Cancer | 19 | Stainless Steel Cats |
| Frenghiz Khan | 17 | The Golden Marauder Horde |
| Calixte Candida | 15 | The Golden Marauder Horde |
| Volke Wulfenstain | 11 | The 1st Claw |
| Devon Sotken | 11 | 2 Days to Mine |
| Tyranica | 9 | The 1st Claw |
| Zatomaga | 9 | Archaic Rage |
| Molorchik Vegas | 8 | Sleepy Capibara Safari Club |
Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.
| Pair | Kills together | Systems |
|---|---|---|
| Frenghiz Khan + Calixte Candida | 9 | 1 |
| Brain Cancer + Yellow Jack | 5 | 1 |
| DONJUAN v + Master Glorfindel | 4 | 1 |
| Yellow Jack + Volke Wulfenstain | 4 | 1 |
| Volke Wulfenstain + Tyranica | 4 | 1 |
| John Mc-Clane + Madgray | 3 | 1 |
| Sabr Makandrevich + John Mc-Clane | 3 | 1 |
| Stealing Night + ManiacheG | 3 | 1 |
| Madgray + Kirill Sa | 3 | 1 |
| Stealing Night + Sabr Makandrevich | 3 | 1 |
| Pair | Kills together | Hours |
|---|---|---|
| The 1st Claw + Stainless Steel Cats | 6 | 4 |
| Dirty Vagrants + Tarnak inc. | 6 | 2 |
| Stainless Steel Cats + Sleepy Capibara Safari Club | 6 | 4 |
| The 1st Claw + Sleepy Capibara Safari Club | 5 | 3 |
| Really Power Blob. + No Balls | 5 | 3 |
| Alfa s Centavry + Really Power Blob. | 4 | 2 |
| Alfa s Centavry + RED ANarChy | 3 | 2 |
| Special operations forces SOF + Really Power Blob. | 3 | 2 |
| Alfa s Centavry + Special operations forces SOF | 3 | 2 |
| Really Power Blob. + Wolfostan | 3 | 1 |
Victim-side patterns that help infer what kind of activity tends to happen in this place.
| Hull | Events |
|---|---|
| Capsule | 66 |
| Venture | 13 |
| Squall | 6 |
| Mobile Small Warp Disruptor I | 6 |
| Stiletto | 4 |
| Stabber | 4 |
| Pioneer | 3 |
| Mobile Tractor Unit | 3 |
| Tengu | 3 |
| Amarr Shuttle | 3 |
| Corporation / alliance | Events |
|---|---|
|
Really Power Blob. Really Power Blob. Alliance
|
32 |
|
2 Days to Mine The Worst Alliance
|
13 |
|
Ostrov v okeane Seals on the rocks
|
10 |
|
The Golden Marauder Horde The Silent Syndicate
|
10 |
| Badgering Badgers | 8 |
| Stainless Steel Cats | 8 |
|
Hastings High School Pillars of Liberty
|
6 |
| Voidcharter Industries | 6 |
|
Dawn's LightP Dawn's Light
|
6 |
|
Hazard Control The High Table.
|
5 |