Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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Akhmoh

Appearances
13
Visible killmail appearances
Distinct pilots
37
Observed pilots in this place
Distinct corps
10
Corporations showing up here
Distinct alliances
2
Alliance footprint
Peak 3h window
18:00–20:59
5 appearances
Peak 6h window
18:00–23:59
9 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: Akhmoh shows 13 visible killmail appearances in the selected window.
Observed participants: 37 distinct pilots from 10 corporations were observed here.
Prime window: The strongest short window runs around 18:00–20:59 UTC, while the broader sustained window clusters around 18:00–23:59 UTC.
Most active corporation: StarNet Inc. appears on 7 visible killmails here.
What dies here: Imicus is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
04:00 1 1 1
05:00 1 1 1
13:00 1 1 1
16:00 1 1 1
19:00 4 29 7
20:00 1 1 1
22:00 1 1 1
23:00 3 3 2

Window notes

Best 3h window: 18:00–20:59 UTC with 5 appearances.
Best 6h window: 18:00–23:59 UTC with 9 appearances.
Latest visible event: 2026-03-20 05:48:31
Oldest event in window: 2025-12-30 13:12:57

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Alliances

AllianceAppsPilots
R A I D E R S 3 26
HOLD MY PROBS 1 1

Pilots

PilotAppsCorp
VeeKeeng 3 Neo-Yakuza Ascendancy
Evgen11m 2 High-Grade GamePlay
DemoN SVD 2 High-Grade GamePlay
Oniwari Togenada 2 Neo-Yakuza Ascendancy
APOSTOL CMEXxX 2 High-Grade GamePlay
SPEKTR N12 2 Neo-Yakuza Ascendancy
Kuchikami Iriya 2 Neo-Yakuza Ascendancy
OTTO FUNTIK 2 High-Grade GamePlay
Anima Materix 2 StarNet Inc.
Setats 1 London Elektricity

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
VeeKeeng + APOSTOL CMEXxX 2 1
APOSTOL CMEXxX + Evgen11m 2 1
Kuchikami Iriya + Oniwari Togenada 2 1
DemoN SVD + OTTO FUNTIK 2 1
OTTO FUNTIK + Kuchikami Iriya 2 1
OTTO FUNTIK + Oniwari Togenada 2 1
VeeKeeng + Kuchikami Iriya 2 1
APOSTOL CMEXxX + SPEKTR N12 2 1
VeeKeeng + Oniwari Togenada 2 1
DemoN SVD + VeeKeeng 2 1

Corporation pairs

PairKills togetherHours
High-Grade GamePlay + Neo-Yakuza Ascendancy 2 1
Factor of Extinction + Caper Neo Criminal Corporation 1 1
Factor of Extinction + Neo-Yakuza Ascendancy 1 1
High-Grade GamePlay + Factor of Extinction 1 1
Factor of Extinction + High-Sec Audit 1 1
High-Grade GamePlay + Caper Neo Criminal Corporation 1 1
Caper Neo Criminal Corporation + Neo-Yakuza Ascendancy 1 1
Caper Neo Criminal Corporation + High-Sec Audit 1 1
High-Grade GamePlay + High-Sec Audit 1 1
Neo-Yakuza Ascendancy + High-Sec Audit 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Imicus 2
Heron 2
Pioneer 1
Raitaru 1
Catalyst 1
Buzzard 1
Anathema 1
Raptor 1
Capsule 1
Dominix 1

Victim groups

Corporation / allianceEvents
StarNet Inc. 7
Kador Industrial Enterprises 3
Imperial Academy 1
London Elektricity 1
Koschei of the Otherverse 1