Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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B-MQ0Y

Appearances
138
Visible killmail appearances
Distinct pilots
492
Observed pilots in this place
Distinct corps
143
Corporations showing up here
Distinct alliances
55
Alliance footprint
Peak 3h window
05:00–07:59
60 appearances
Peak 6h window
01:00–06:59
74 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: B-MQ0Y shows 138 visible killmail appearances in the selected window.
Observed participants: 492 distinct pilots from 143 corporations were observed here.
Constellation spread: 5 systems inside the constellation show visible activity in the selected window.
Prime window: The strongest short window runs around 05:00–07:59 UTC, while the broader sustained window clusters around 01:00–06:59 UTC.
Most active corporation: Hard Knocks Inc. appears on 79 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 3 5 5
01:00 8 16 8
02:00 5 23 8
03:00 6 125 44
04:00 2 9 7
05:00 24 98 35
06:00 29 90 28
07:00 7 17 10
11:00 3 22 9
12:00 5 28 10
13:00 3 4 5
16:00 13 109 35
17:00 10 52 20
18:00 4 14 8
19:00 1 16 8
20:00 2 2 3
21:00 9 32 12
22:00 3 5 4
23:00 1 6 2

Window notes

Best 3h window: 05:00–07:59 UTC with 60 appearances.
Best 6h window: 01:00–06:59 UTC with 74 appearances.
Latest visible event: 2026-03-29 05:52:30
Oldest event in window: 2026-03-01 01:48:47

Hot systems inside this constellation

The most active visible systems inside the selected constellation.

System Appearances Distinct pilots Latest event Action
F-5WYK 60 221 2026-03-29 05:24:01 Open system
EF-QZK 38 187 2026-03-28 07:00:14 Open system
E-WMT7 28 219 2026-03-29 05:52:30 Open system
0FG-KS 7 25 2026-03-28 07:26:18 Open system
RZ3O-K 5 8 2026-03-14 00:14:02 Open system

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Pantuf 20 Hard Knocks Inc.
DreamScythe 18 No Vacancies
Imiptat No2 17 Hard Knocks Inc.
Jimmy Michaels 17 Hard Knocks Inc.
Samm Gengod 15 Garbage Incorporated
Soto Ducani 14 Hard Knocks Inc.
AAstre 13 Scan Stakan
gobleen 13 Scan Stakan
retep170 12 Ferro Extraction and Devastation Express
Rhaeghar 12 Harbingers of Chaos Inc.

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
DreamScythe + Pantuf 12 3
Jimmy Michaels + DreamScythe 12 3
Soto Ducani + DreamScythe 11 3
Imiptat No2 + DreamScythe 11 3
Jimmy Michaels + Imiptat No2 11 3
Samm Gengod + Jimmy Michaels 11 3
gobleen + AAstre 11 3
Jimmy Michaels + Rhaeghar 10 3
Soto Ducani + Imiptat No2 10 3
Imiptat No2 + Pantuf 10 3

Corporation pairs

PairKills togetherHours
Hard Knocks Inc. + Harbingers of Chaos Inc. 21 4
Hard Knocks Inc. + No Vacancies 20 2
Hard Knocks Inc. + Outfit 418 16 4
I.N.K.V.I.Z.I.C.I.A + Scan Stakan 15 5
Scan Stakan + Bad Robot Inc. 15 5
Hard Knocks Inc. + Garbage Incorporated 15 3
No Vacancies + Harbingers of Chaos Inc. 14 2
Arkenstone Foundries Inc. + Scan Stakan 13 4
Outfit 418 + No Vacancies 12 2
Outfit 418 + Harbingers of Chaos Inc. 12 3

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 41
Sabre 17
Muninn 6
Caldari Shuttle 4
Venture 3
Flycatcher 3
Scimitar 3
Pilgrim 3
Astero 2
Capsule - Genolution 'Auroral' 197-variant 2

Victim groups

Corporation / allianceEvents
Scan Stakan 37
Hard Knocks Inc. 24
Fish Vending Machine 6
Wolfram Inc. 4
Outfit 418 3
RUDamag. 3
RAKIO of the Rising Sun 3
Handsome Millionaire Playboys 3
Federation of New Eden 3
Absolutely ineffective corp 2