Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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E-C00233

Appearances
113
Visible killmail appearances
Distinct pilots
165
Observed pilots in this place
Distinct corps
60
Corporations showing up here
Distinct alliances
35
Alliance footprint
Peak 3h window
22:00–00:59
45 appearances
Peak 6h window
18:00–23:59
51 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: E-C00233 shows 113 visible killmail appearances in the selected window.
Observed participants: 165 distinct pilots from 60 corporations were observed here.
Constellation spread: 9 systems inside the constellation show visible activity in the selected window.
Prime window: The strongest short window runs around 22:00–00:59 UTC, while the broader sustained window clusters around 18:00–23:59 UTC.
Most active corporation: Forsaken GameCenter appears on 44 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 2 8 5
02:00 4 7 2
03:00 1 5 3
05:00 1 8 5
06:00 2 7 2
07:00 1 2 2
08:00 12 28 4
09:00 9 13 8
10:00 1 1 1
11:00 5 10 7
12:00 5 8 5
13:00 1 2 2
14:00 6 27 9
15:00 1 1 1
16:00 3 5 5
17:00 8 22 8
18:00 3 2 2
19:00 2 3 3
20:00 2 9 4
21:00 1 2 2
22:00 10 22 10
23:00 33 22 13

Window notes

Best 3h window: 22:00–00:59 UTC with 45 appearances.
Best 6h window: 18:00–23:59 UTC with 51 appearances.
Latest visible event: 2026-03-28 17:28:52
Oldest event in window: 2026-02-27 16:58:28

Hot systems inside this constellation

The most active visible systems inside the selected constellation.

System Appearances Distinct pilots Latest event Action
J132823 59 47 2026-03-20 00:12:49 Open system
J102446 13 16 2026-03-27 09:59:26 Open system
J141137 12 27 2026-03-26 08:39:16 Open system
J124730 9 17 2026-03-25 23:13:26 Open system
J100702 8 15 2026-03-24 14:33:54 Open system
J164147 4 11 2026-03-20 22:43:37 Open system
J133119 3 22 2026-03-06 14:47:06 Open system
J224721 3 5 2026-03-19 23:31:31 Open system
J100724 2 9 2026-03-28 17:28:52 Open system

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Ned Nakugard 40 Abyssal Nanofibre Internal Structure
Amorio 39 Isengard Innovations
Ralli 39 Federal Defense Union
Jak Kion 38 Abyssal Nanofibre Internal Structure
Faye Kit-Knightly 37 Abyssal Nanofibre Internal Structure
Mach Starx 37 The Inhumane Society
Ned Preldent 37 Abyssal Nanofibre Internal Structure
Larger Collidable Object 36 Isengard Innovations
Emmara Tandris 9 Genkai Gamer Gaisha
Hyleus Tyrannos 8 Vigilant Tyrannos

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
Ralli + Faye Kit-Knightly 37 1
Ralli + Jak Kion 37 1
Jak Kion + Amorio 37 1
Amorio + Faye Kit-Knightly 37 1
Mach Starx + Ned Preldent 37 1
Ned Preldent + Faye Kit-Knightly 37 1
Ralli + Ned Preldent 37 1
Mach Starx + Ned Nakugard 37 1
Ralli + Ned Nakugard 37 1
Jak Kion + Faye Kit-Knightly 37 1

Corporation pairs

PairKills togetherHours
Isengard Innovations + The Inhumane Society 37 5
Federal Defense Union + Abyssal Nanofibre Internal Structure 37 5
Abyssal Nanofibre Internal Structure + The Inhumane Society 37 5
Federal Defense Union + The Inhumane Society 37 5
Isengard Innovations + Abyssal Nanofibre Internal Structure 37 5
Federal Defense Union + Isengard Innovations 37 5
Protean Concept + Centre For Advanced Stupidity 2 2
Mother Cluckers + The Blood Raiders Children's Charity 2 1
Vigilant Tyrannos + Genkai Gamer Gaisha 2 1
Ruthless Regiment + Forsaken Wolves 1 1

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 13
Small Pulse Laser Battery 9
Sabre 4
Heat Dissipation Array 4
Explosion Dampening Array 4
Ship Maintenance Array 4
Cheetah 4
Maulus Navy Issue 3
Venture 3
Photon Scattering Array 3

Victim groups

Corporation / allianceEvents
Forsaken GameCenter 42
Lazerhawks 8
Mellivora Cael 3
Genkai Gamer Gaisha 3
Hammerwerke 3
Dark Venture Corporation 3
8 Sins of Man 3
Protean Concept 3
Federal Defense Union 2
Dark Mercenary Company 2