Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Schubi

Appearances
43
Visible killmail appearances
Kills
43
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-01-13 18:42:22
3mo ago
Top hotspot
49-U6U
43 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 49-U6U is the strongest visible hotspot with 43 appearances (43 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Jump 2 Beacon (OnlyFleets.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
49-U6U 43 43 0 2026-01-13 18:42:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Jump 2 Beacon OnlyFleets. 3
S.A. NERV Critical. Mass. 2
Sons Of Mother's Friend Can i bring my Drake... 2
Republic Military School 2
x Never Regret x C A M E L O T 2
Ember Inc. Curatores Veritatis Alliance 1
Deadly Dozen Mans Can i bring my Drake... 1
DRONE REBORN C A M E L O T 1
Running with Dogs OnlyFleets. 1
Guns-R-Us Toy Company Weapons Of Mass Production. 1

Victim hulls

Hull Events
Apocalypse Navy Issue 10
Sabre 7
Tempest Fleet Issue 5
Prophecy Navy Issue 4
Einherji I 3
Flycatcher 3
Vulture 3
Raven 3
Firbolg I 1
Eris 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.