Announcement KillSync Feature Update — Achievements, Pilot Reputation, Leaderboards & Character Profiles Read announcement →
Feature overview

One intelligence layer for fights, markets, maps, ships, and corp work.

Browse the practical pieces: combat analysis, entity intel, maps, markets, industry, corp operations, Discord delivery, linked pilots, ships, fittings, docs, and public reference pages.

Visitor paths

Start with the kind of pilot you are today.

Pick a role, then jump into the tools that match what you are trying to learn or accomplish.

Capability map

Platform areas

Each area points to the live tools, dashboards, and references that support that workflow.

Combat Analysis

Killmails become fight intelligence instead of isolated losses.

Combat Intel

Combat tools connect recent kills, top losses, solo outcomes, hull rankings, battle reports, and conflict tracking so pilots can move from “what died?” to “what pattern is forming?”

  • Conflict Tracker compares corps or alliances over time: ISK traded, momentum, systems, pilots, ship classes, and recent mutual killmails.
  • Ship Matchup uses real killmail outcomes to show which hull wins a pairing in practice, including solo and same-ship cases.
  • 1v1 Solo Fights and Solo Upsets surface real solo examples for learning, theorycrafting, and hunting.
  • Battle Report tools turn systems, killmails, and time windows into public fight summaries connected back into KillSync intel.
Entity Intel

Pilot, corporation, alliance, local, and D-scan context in one graph.

Entity Intel

The intel layer is built for quick investigation: paste local, resolve names, check character/corp/alliance activity, review joins and departures, and follow relationships through public data.

  • Local Intel Board turns pasted local into affiliation, recent PvP, notable hull, and risk context.
  • Character, corporation, and alliance intel pages help answer who someone flies with, where they appear, and what they lose or kill.
  • Corp relationship tools reveal movement patterns, feeder paths, recent joins, and recent departures.
  • D-scan parsing helps pilots move from raw scan spam into grouped, shareable situational awareness.
Ships & Fits

Hull exploration, fitting libraries, item context, and ship-scale discovery.

Ships & Items

Ship pages are becoming the connective tissue between combat history, market depth, fitting ideas, and “what does this thing actually look like in New Eden?” exploration.

  • Ship Explorer and Ship Scale create visual paths into hull discovery instead of forcing everything through search.
  • Public and personal fittings support browsing, saving, sharing, and corp doctrine workflows.
  • Ship rankings and weighted rankings help expose performance across solo PvP and point-weighted analysis.
  • Market depth and item pages connect ship curiosity to practical cost and availability checks.
Maps & Space

Live activity, sovereignty, presence trends, and spatial awareness.

Maps & Space

Map tools are for orientation: what is active, who owns space, which systems are heating up, and where recent activity points next.

  • Live Map shows kill activity across New Eden for fast spatial awareness.
  • Sovereignty Map combines ownership, vulnerability windows, active campaigns, and recent kill heat.
  • Hotspots and Presence Trends help turn system activity into places worth watching.
  • Wall Display gives a command-screen version for kiosks, streams, and shared displays.
Market & Trade

Price discovery, liquidity, appraisal, refine math, orders, wallets, and SKIN visibility.

Market & Trade

The market layer gives public pricing tools to everyone and deeper linked-pilot workflows to characters that authorize the needed EVE SSO scopes.

  • Market lookup, market compare, and depth pages help pilots understand price, spread, and order-book pressure.
  • Appraisal and buyback flows support quick paste-in valuation and corporation-facing quote workflows.
  • Refine Profit Scanner finds ore-market opportunities, while Asset Reprocessing Scanner evaluates linked holdings or pasted lists using skills, facility profiles, taxes, fees, leftovers, and market depth.
  • Order alerts, wallet transactions, trade P&L, SKIN Vault, watchlists, and sell prep make linked-pilot economy data easier to act on.
Industry

Production planning that can see market context instead of isolated job lists.

Industry

Industry pages cover builders who need production, invention, reactions, active jobs, and market-aware planning in the same family of tools.

  • Production Planner models build chains with market-aware material and output context.
  • Production and Production Jobs pages help track industrial activity across linked pilots.
  • Invention and Reactions pages cover adjacent builder workflows.
  • Industry Tools keeps smaller supporting calculations easy to find alongside the larger planner pages.
Corp Operations

Coordination surfaces for corps that need structure without spreadsheet sprawl.

Operations

Corp Ops is the internal workflow side: events, availability, roles, fittings, SRP, structures, and planning tools that sit beside public intel instead of replacing FC judgement.

  • Events and availability pages help leadership understand when people can actually show up.
  • Corp fittings, roles, SRP, and structure visibility keep common corp workflows close to intel.
  • Role-aware pages keep sensitive workflows scoped while public intel remains broadly accessible.
  • The goal is better coordination, not forcing corps into one rigid operating style.
Integrations

Discord delivery, CorpLink identity, role sync, and automation recipes.

Integrations

Integrations bring KillSync into the places corps already live: Discord channels, role workflows, killmail feeds, command references, and setup guides.

  • Discord subscriptions deliver killmail feeds and filters into configured channels.
  • CorpLink maps EVE identity to Discord roles for cleaner onboarding and access hygiene.
  • Bot pages, commands, recipes, and events document common automation workflows.
  • Discord account and sync pages connect personal identity to server-side coordination tools.
Account & Pilots

A personal workspace for pilots running more than one character.

Account & Pilots

The public site works without login. The account layer exists for pilots who want linked-character visibility across assets, contracts, wallets, orders, appearance, and Discord identity.

  • Linked Pilots connects multiple EVE characters through official EVE SSO and user-approved scopes.
  • Dashboard pages bring account-side data into one workspace instead of forcing each pilot into a separate browser flow.
  • Assets, contracts, structures, wallet and trade pages become more useful when viewed across all linked characters.
  • Appearance and account security pages keep personal preferences and account hygiene visible.
Project & Docs

Docs, roadmap, changelog, forum, stats, and the full public directory.

Project & Docs

Project pages show what exists now, what is being built, what changed recently, and where to go when you want the full map.

  • Site Directory gives visitors a searchable map of every public entry point.
  • Roadmap and Site Stats show project direction, coverage, and proof of work.
  • Docs and FAQ pages explain filters, CorpLink, Discord sync, and platform changes.
  • Forum and Join the Project provide community and contribution entry points.
Next jumps

Ready to dig deeper?

Open the full directory for every public doorway, check the roadmap for what is coming next, or use site stats when you want proof of scale.