D-scan is your pulse
Most danger will not introduce itself in chat. Probes, wrecks, ships, and structures are signals.
A practical wormhole field guide for class expectations, statics, mass and lifetime thinking, polarization, bookmarks, D-scan habits, chain discipline, gas harvesting, hauling, and getting back out. Wormhole mechanics reward detail — please send feedback if something is off or missing.
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Orientation, direction, and the first mental models a new or returning pilot needs.
The mechanics and habits that prevent the most confusing early losses.
Read damage, ships, EWAR, fits, and engagement selection faster.
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Interactive practice and live awareness tools for field decisions.
Most danger will not introduce itself in chat. Probes, wrecks, ships, and structures are signals.
A wormhole system is partly defined by what kind of connection it reliably respawns.
Wormholes age out by time and collapse from ships passing mass through them.
Repeatedly jumping the same connection can trap you on the wrong side when it matters.
This is a field-reading table, not a complete mapper. Use it to set expectations before committing ships, cargo, or a gas huffing session.
| Class | Common use | Danger signal | Tags |
|---|---|---|---|
| C1Difficulty 1/6 | Entry wormhole exploration, lower-end sites, lightweight roaming. | Mass limits and no Local still punish lazy habits. | c1lowerknown-space |
| C2Difficulty 2/6 | Popular chain systems because C2s can bridge known-space and wormhole statics. | More traffic than the class number implies. Assume visitors. | c2lowermixed |
| C3Difficulty 3/6 | Common solo/small-group PvE and daytripping target. | Sites, exits, and gas can attract hunters quickly. | c3midknown-space |
| C4Difficulty 4/6 | Deeper wormhole living and chain control. | No direct known-space static pattern; logistics discipline matters. | c4midwormhole |
| C5Difficulty 5/6 | Capital-escalation history, high-value groups, serious wormhole corps. | Expect experienced hunters, rolling, and organized response. | c5highwormhole |
| C6Difficulty 6/6 | Deepest regular wormhole class with high-value opportunities and high expectations. | Do not treat C6 space as casual daytrip content. | c6highwormhole |
| ShatteredDifficulty 4/6 | Special wormhole systems with unusual structure/anchoring rules and resource patterns. | Assume normal habits may not apply; scout and verify. | shatteredspecialvaries |
| TheraDifficulty 4/6 | Large shattered wormhole hub with many connections and public mapping interest. | It is convenient because everyone else can use it too. | theraspecialmany |
| No wormhole rows match those filters.Try All bands or All static styles. | |||
Understand fullerite gas before huffing in J-space.
Practice scan narrowing before it is urgent.
Practice probe movement and signal acquisition.
Move loot and gas without losing the way home.
Use the private Wormhole Chain Mapper to add systems and connections, reconcile fresh Probe Scanner pastes, mark mass and lifetime changes, and find the current route home.
Move in order when the path is useful, or open the academy map and branch wherever your next problem points.