The environment is always talking. Learn to listen.
D-scan mechanics are trainable. Interpreting what D-scan tells you is experience. This guide bridges the two — translating specific signals like combat probes, a Sabre, or an Orca at a gate into what they likely mean and what your response should be. This guide is new — please send feedback if something is off or missing.
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Begin here
Orientation, direction, and the first mental models a new or returning pilot needs.
Survive first
The mechanics and habits that prevent the most confusing early losses.
Understand fights
Read damage, ships, EWAR, fits, and engagement selection faster.
Mine & build
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Missions & standings
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Practice & tools
Interactive practice and live awareness tools for field decisions.
D-scan signal interpretation
What specific things on D-scan actually mean. The same ship can be irrelevant or lethal depending on its class, context, and what else is with it.
Interdictor (Sabre, Heretic, Flycatcher, Eris)
Recon ship (Falcon, Arazu, Pilgrim, Rapier)
Covert ops frigate (Helios, Cheetah, Buzzard, Anathema)
Logistics ship (Scimitar, Basilisk, Guardian, Oneiros)
Orca or Freighter near a gate
Local signal interpretation
Local is the most information-dense tool in EVE. Not because of what people say — but because of who appears, how many, how old their accounts are, and what they don't say.
Multiple unknowns enter local simultaneously
One unknown — young character, no corp history
Unknown goes silent — no response in local
"GF" in local after a kill
Behavior signals
What a ship does is often more informative than what it is. Experienced pilots read behavior, not just ship types.
Ship sitting stationary on a gate
Ship warps off immediately when you enter system
Ship follows you through multiple systems
Expensive ship running content in a dangerous system
Quick decision tree — what to do right now
Someone entered local
- Are they neutral or hostile? → Local Intel
- How many entered? One = scout or solo. Multiple = fleet.
- Do combat probes appear? → Stop what you're doing, align
- Are they in the same corp as a recent kill? → Likely revenge fleet
- Did they warp to your celestial immediately? → They had intel on you
Something appeared on D-scan
- What is the ship class? Tackle frigate = hunter. Logi = fleet nearby.
- Are there combat probes with it? → You're being scanned
- Is it a dictor near a gate? → Don't jump blind
- Is it a cloaky? → It may be watching you right now
- Did it appear and immediately disappear? → Likely scouting
Continue from Signal Reading.
Move in order when the path is useful, or open the academy map and branch wherever your next problem points.