The cargo is the target
A cheap ship can still be worth killing if the hold solves the attacker’s math.
A practical hauling reference for specialized industrials, DSTs, blockade runners, freighters, cargo-value discipline, route checks, scouting, bookmarks, and the KillSync tools that keep haulers from becoming obvious killmails. Hauling doctrine varies by group — please send feedback if something is off or missing.
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Orientation, direction, and the first mental models a new or returning pilot needs.
The mechanics and habits that prevent the most confusing early losses.
Read damage, ships, EWAR, fits, and engagement selection faster.
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Interactive practice and live awareness tools for field decisions.
A cheap ship can still be worth killing if the hold solves the attacker’s math.
Repeated POCO loops, hub pipes, and autopilot paths are not private behavior.
Expanded cargoholds are not free. Every low slot asks whether volume is worth survivability.
Courier contracts, collateral, scouts, webs, and friends are part of the hauling toolbox.
Use this table to choose the right hauling habit before choosing the route. The safest ship is still bad when used for the wrong cargo profile.
| Ship / role | Best use | Common mistake | Better habit |
|---|---|---|---|
| Venture / Prospect / EnduranceResource frigates · Risk 2/5 | Small resource extraction and sneaky trips, not serious freight. | Treating a mining frigate like a hauler because it already has the cargo. | Move valuable gas/ore like loot, not like trash. |
| MiasmosOre hauler · Risk 3/5 | Ore, compressed ore, ice, and mining-op cleanup. | Filling it past the point where cheap gank ships care. | Compress first and split suspiciously valuable loads. |
| EpithalPI hauler · Risk 3/5 | Planetary commodities and customs-office pickup routes. | Running predictable POCO loops with dense PI cargo and no route check. | Vary pickup timing and appraise before every hub trip. |
| KryosMineral hauler · Risk 3/5 | Minerals after refining or market moves. | Forgetting minerals are compact enough to become a valuable killmail. | Check gank math before a full hold of high-value minerals. |
| HoarderAmmo / charge hauler · Risk 2/5 | Charges, ammo, scripts, and specialized logistics. | Assuming specialized hold means safe hold. | Still fit tank and avoid autopilot. |
| Deep Space TransportTanked hauler · Risk 2/5 | Moderate-value hauling with strong tank and fleet-adjacent logistics. | Believing tank makes bad routes safe. | Use tank, cloak/MWD habits where appropriate, and avoid obvious camps. |
| Blockade RunnerCloaky hauler · Risk 2/5 | Small, valuable cargo through dangerous routes. | Decloaking badly, warping gate-to-gate, or carrying freighter-scale value. | Use bookmarks, cloak discipline, and cargo restraint. |
| FreighterBulk hauler · Risk 4/5 | Huge low-to-medium-value volume when routes and scouts are controlled. | Autopiloting or carrying enough value to become the op. | Scout, web, collateralize, or outsource when the load becomes bait. |
| Jump FreighterStrategic logistics · Risk 5/5 | Null/low logistics with cyno-chain planning and expensive hull risk. | Treating cyno logistics as routine after too many safe runs. | Validate cynos, docking, tether, fuel, and extraction before committing. |
| OrcaMining support / heavy utility · Risk 4/5 | Boosting, compression, fleet support, and bulky movement with serious gank attention. | Using it as an untouchable solo loot wagon. | Tank it like people can count its value, because they can. |
| PorpoiseSmall mining command · Risk 3/5 | Mobile mining support and compression for smaller groups. | Sitting still without eyes because it feels less tempting than an Orca. | Treat boost ships as content magnets. |
| BowheadShip transport · Risk 5/5 | Moving fitted ships when contracts or carriers are not the answer. | Loading a garage worth of value and taking the obvious route. | Scout and value-check like a freighter, because the killmail will be worse. |
| No hauling rows match that filter.Try All cargo or a broader ship role. | |||
Paste cargo before moving it.
Estimate how exposed the ship is to common gank pressure.
Check active kill routes and nearby heat.
Resolve suspicious names before committing to a move.
Move in order when the path is useful, or open the academy map and branch wherever your next problem points.