Announcement KillSync Update - Combat Events, Bot Upgrades, Verification Improvements & More New Features! →
Field Manual · Hauling

Move the value without becoming the value.

A practical hauling reference for specialized industrials, DSTs, blockade runners, freighters, cargo-value discipline, route checks, scouting, bookmarks, and the KillSync tools that keep haulers from becoming obvious killmails. Hauling doctrine varies by group — please send feedback if something is off or missing.

Field rule: hauling risk is cargo value plus predictability. Tank helps, but route choice, scouts, bookmarks, split loads, and patience usually matter more.

Hauling quick read

Cargo value

The cargo is the target

A cheap ship can still be worth killing if the hold solves the attacker’s math.

Predictability

Routes become habits

Repeated POCO loops, hub pipes, and autopilot paths are not private behavior.

Fit

Tank before cargo greed

Expanded cargoholds are not free. Every low slot asks whether volume is worth survivability.

Outsource

Contracts are tools

Courier contracts, collateral, scouts, webs, and friends are part of the hauling toolbox.

Hauling ship role reference

Use this table to choose the right hauling habit before choosing the route. The safest ship is still bad when used for the wrong cargo profile.

Cargo
Sort
Showing all hauling rows.
Ship / roleBest useCommon mistakeBetter habit
Venture / Prospect / EnduranceResource frigates · Risk 2/5Small resource extraction and sneaky trips, not serious freight.Treating a mining frigate like a hauler because it already has the cargo.Move valuable gas/ore like loot, not like trash.
MiasmosOre hauler · Risk 3/5Ore, compressed ore, ice, and mining-op cleanup.Filling it past the point where cheap gank ships care.Compress first and split suspiciously valuable loads.
EpithalPI hauler · Risk 3/5Planetary commodities and customs-office pickup routes.Running predictable POCO loops with dense PI cargo and no route check.Vary pickup timing and appraise before every hub trip.
KryosMineral hauler · Risk 3/5Minerals after refining or market moves.Forgetting minerals are compact enough to become a valuable killmail.Check gank math before a full hold of high-value minerals.
HoarderAmmo / charge hauler · Risk 2/5Charges, ammo, scripts, and specialized logistics.Assuming specialized hold means safe hold.Still fit tank and avoid autopilot.
Deep Space TransportTanked hauler · Risk 2/5Moderate-value hauling with strong tank and fleet-adjacent logistics.Believing tank makes bad routes safe.Use tank, cloak/MWD habits where appropriate, and avoid obvious camps.
Blockade RunnerCloaky hauler · Risk 2/5Small, valuable cargo through dangerous routes.Decloaking badly, warping gate-to-gate, or carrying freighter-scale value.Use bookmarks, cloak discipline, and cargo restraint.
FreighterBulk hauler · Risk 4/5Huge low-to-medium-value volume when routes and scouts are controlled.Autopiloting or carrying enough value to become the op.Scout, web, collateralize, or outsource when the load becomes bait.
Jump FreighterStrategic logistics · Risk 5/5Null/low logistics with cyno-chain planning and expensive hull risk.Treating cyno logistics as routine after too many safe runs.Validate cynos, docking, tether, fuel, and extraction before committing.
OrcaMining support / heavy utility · Risk 4/5Boosting, compression, fleet support, and bulky movement with serious gank attention.Using it as an untouchable solo loot wagon.Tank it like people can count its value, because they can.
PorpoiseSmall mining command · Risk 3/5Mobile mining support and compression for smaller groups.Sitting still without eyes because it feels less tempting than an Orca.Treat boost ships as content magnets.
BowheadShip transport · Risk 5/5Moving fitted ships when contracts or carriers are not the answer.Loading a garage worth of value and taking the obvious route.Scout and value-check like a freighter, because the killmail will be worse.

Value discipline

Appraise firstKnow what the killmail would show.
Split loadsMake each trip less worth organizing around.
Scout pipesCheck camps, war targets, and recent kills.
Use contractsPay specialists when the risk is not your core activity.
Highsec reminder: CONCORD punishes attackers; it does not prevent the first volley. If your cargo pays for the ships needed to kill you, assume someone can do the math.

Connected KillSync paths

Gank Check

Estimate how exposed the ship is to common gank pressure.

Live Map

Check active kill routes and nearby heat.

Local Intel

Resolve suspicious names before committing to a move.

🛡️ Survive first

Continue from Hauling Field Guide.

Move in order when the path is useful, or open the academy map and branch wherever your next problem points.

Back to top ↑