LP conversion candidates
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Caldari Navy Inferno Heavy MissileChief Executive Panel
2K ISK/LP112M tracked volume
There is no universal best income activity. Start with your available time, replacement capacity, attention, risk, and preferred gameplay—then choose the next rung you can actually use. Income methods and markets change — please send feedback if something is off or missing.
Search the full learning map or jump directly to a related path.
Orientation, direction, and the first mental models a new or returning pilot needs.
The mechanics and habits that prevent the most confusing early losses.
Read damage, ships, EWAR, fits, and engagement selection faster.
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Interactive practice and live awareness tools for field decisions.
A returning pilot with a thin wallet and thirty interrupted minutes needs a different answer than a corporation member with replacement ships and several uninterrupted hours. Start with the constraints of the session you can actually play.
Choose as many answers as are useful. Recommendations update in the browser; nothing is submitted or saved.
Choose answers above to make these recommendations more specific.
These are shortlists from KillSync's local market, LP, and industry caches—not guaranteed trades or universal income rankings. Open the full tool before committing capital.
No positive raw-ore model rows are available in the current price cache.
Searches KillSync's cached Jita market snapshot by item name or type ID. PLEX uses its global market snapshot.
This local calculator separates the first undock from the reserve needed to repeat the activity after a loss. It is a planning aid, not a mandatory wallet rule.
Enter your wallet and expected costs to test the plan.
Define what you are funding, protect the reserve that keeps you flying, and compare the required pace with your own logged sessions.
Use one consistent definition of session time. Gross value minus direct costs and losses becomes the net result.
Log in to save the plan, record sessions, and compare net results by activity over time.
The next rung is useful when it makes losses recoverable, unlocks enjoyable content, or reduces the amount of repetition required.
Get enough liquid ISK to fit and operate something inexpensive today. Guided rewards, starter missions, salvage, exploration, gas, or group opportunities can all serve this purpose.
Separate the next purchase from the reserve that keeps the activity running after a loss, bad sale, or poor session.
Choose a method whose setup, session length, and attention fit your real schedule—not merely its advertised peak.
Combine active play with something that has a different rhythm: production, PI, market orders, opportunistic gas, salvage, or corporation projects.
Better groups, buyers, standings, blueprints, logistics, locations, and judgment often scale income more reliably than simply buying a larger hull.
KillSync does not publish fixed income rankings because market conditions, access, fit assumptions, losses, and pilot execution can change the answer substantially.
The value created during the successful part of the activity. This is usually the impressive number quoted in chat.
Gross value after ammunition, filaments, repairs, taxes, required LP inputs, hauling, and other operating costs.
Net value after travel, scanning, forming a group, finding content, waiting, hauling, and selling are included.
Session value after occasional ship and cargo losses are treated as part of the activity rather than an unrelated accident.
How much concentration and interruption-free time the activity consumes. A lower rate can still be the better leisure-time choice.
These cards describe entry conditions, payout shape, volatility, scaling, and the main trap. They intentionally avoid pretending one activity has a permanent universal hourly value.
Use guided goals, supplied ships, mission rewards, and AIR milestones to rebuild basic liquidity while refreshing core mechanics.
Open the AIR Career Program, claim any completed rewards, and finish useful Career Agent chains you have not completed.
Choose the activity branch you enjoyed most and train the ship, fitting, and support skills needed for its next repeatable version.
Treat this as a launch platform. Starter rewards are useful, but they are not designed to remain your long-term economy.
Run accessible agents, improve standings, and treat Loyalty Points as inventory that still needs an intelligent conversion and sale plan.
Use Agent Finder to locate agents you can access near a practical origin, then run a small sample before relocating your whole operation.
Improve relevant standings and Social skills, then compare LP offers by required items, market depth, and realistic sale value.
LP is not liquid ISK. Offer cost, required items, hauling, taxes, and sale time determine whether the conversion was actually good.
Scan signatures, hack sites, and let navigation knowledge and site selection do more work than the price of the hull.
Use an inexpensive exploration frigate, practice scanning and hacking, and sell often enough that one cargo loss does not erase several sessions.
Improve scanning strength, hacking consistency, route selection, bookmarks, and the ability to operate beyond crowded starter routes.
A cheap hull can carry expensive loot. Session value is not realized until the cargo reaches a buyer.
Use a relatively inexpensive harvesting hull to pursue gas whose value depends on the cloud, location, route, and current market demand.
Learn which gas family you are harvesting, price the actual output, and keep the first hull inexpensive enough to replace.
Improve scanning and survival, establish buyers or reaction use, and learn the logistics of moving low-volume, high-value material.
The profitable cloud may be in dangerous space, may require scanning time, and may be contested before the hold is full.
Trade volatility for a more predictable extraction loop, then improve the result through material choice, compression, refining, hauling, and group boosts.
Choose the material and sale exit before undocking: raw, compressed, refined, buyback, or direct market sale.
Improve yield only after improving survival, hauling, compression, and the price actually received for the output.
More yield does not automatically mean more wallet growth. Travel, idle time, loss exposure, and poor sale choices can dominate the result.
Earn LP through warzone activity while learning navigation, capture mechanics, target selection, and how to lose inexpensive ships productively.
Enter with a replaceable ship, understand the current warzone state, and choose whether the session goal is LP, fights, learning, or all three.
Develop a small stable of affordable hulls and improve LP conversion rather than measuring success only by ships destroyed.
Operational state affects rewards and activity. LP still needs a conversion path, and ship losses are part of the operating model.
Run timed instanced combat with a clear beginning and end, accepting that fit knowledge and execution matter more than a casual interruption-friendly schedule.
Begin at a difficulty your ship, skills, and experience can comfortably support, then record what actually threatened the run.
Improve consistency before increasing tier or fit value. Keep a replacement reserve separate from the next upgrade.
The pocket is timed and cannot be paused. Failure to exit destroys the ship and capsule, so it is a poor match for unpredictable interruptions.
Use group content to reach activities whose coordination, role specialization, and shared knowledge are more valuable than flying a larger solo ship.
Find a group that explains the role, fit, payout rules, and expected session length before you buy anything specialized.
Train a dependable role that groups repeatedly need, then use those relationships to access better organized content.
Formation time and group reliability are real costs. A high payout claim is irrelevant when the fleet never forms during your play window.
Use visible anomalies, scanned combat signatures, and escalations as a progression path where site selection and rare drops matter as much as raw completion speed.
Use a ship matched to the site class, begin below the edge of the fit, and price the loot rather than treating every drop as liquid ISK.
Improve site recognition, scanning, route control, damage application, and access to less-contested space before committing more hull value.
A lucky deadspace drop is not a normal hourly rate. Competition, travel, escalation distance, sale time, and losses belong in the result.
Turn scanning, chain control, site knowledge, hauling, and a willingness to operate without Local into higher-upside PvE opportunities.
Learn bookmarking, polarization, mass, statics, and escape planning before treating a combat fit as the main barrier.
Join or establish reliable access, maintain replacement reserves, and learn which sites match the actual fleet rather than a quoted peak rate.
Scanning, rolling, travel, interruptions, hostile contact, hauling, and losses belong in the session cost. A hull alone does not unlock the income.
Use spreads, fees, turnover, and patience to make capital work without requiring a long uninterrupted flight session.
Choose a small number of items with actual turnover, calculate fees, and learn how quickly orders move before increasing position size.
Improve trade profile, capital allocation, order maintenance, and the ability to distinguish a real spread from a stale market.
Displayed margin is not realized profit. Taxes, broker fees, competition, repricing, and low volume can trap capital for a long time.
Move goods between places where they are valued differently, treating route risk, cargo value, volume, and sale speed as part of the trade.
Move a small test quantity first. Confirm that the destination buys the item at meaningful volume after fees.
Improve route discipline, cargo-value limits, market selection, and the ability to carry more without making one loss catastrophic.
The route is part of the trade. A profitable spreadsheet can become a loss through poor volume, slow sales, or an avoidable gank.
Convert planning, materials, facilities, blueprints, planets, and sale discipline into output that can progress while you are away from the keyboard.
Choose one small product chain and calculate material source, job cost, taxes, transport, and realistic sale price before installing the job.
Track completed jobs and unsold inventory, then expand only where capital turns over reliably.
Manufactured value is not profit, and unsold output is not wallet growth. Industry can quietly consume liquidity while appearing productive.
No activity matches that filter. Try a broader word or show all stages.
CCP allows players to purchase PLEX through official channels and sell it on the in-game market for ISK.1 That does not make it the right choice for everyone, but it is a legitimate answer for a player who values limited playtime more than the in-game earning loop.
The useful wallet is the one that replaces the ships you enjoy flying, supports experiments, and lets a bad session remain a story rather than a financial shutdown.
Move in order when the path is useful, or open the academy map and branch wherever your next problem points.