Announcement KillSync Update - Combat Events, Bot Upgrades, Verification Improvements & More New Features! →
Field Manual · Planetary Industry

Turn planets into supply chains, not chores.

A practical PI field guide for planet types, P0 to P1 conversions, P1 through P4 planning, customs office habits, factory planets, hauling cadence, and the tradeoffs that make colonies manageable. PI routes are stable but markets move — please send feedback if something is off or missing.

Field rule: PI is mostly logistics discipline. Extraction, routing, taxes, export volume, factory layout, and pickup cadence decide whether the chain is pleasant or miserable.

PI quick read

P0 → P1

Extraction starts simple

Raw resources become P1 commodities. Learn planet availability before memorizing higher chains.

P2/P3/P4

Factories need imports

Higher tiers often work better with dedicated factory planets instead of forcing every planet to do everything.

POCO tax

Taxes eat lazy math

Customs office rates and hauling distance can decide whether a colony is worth maintaining.

Cadence

Design for your attention

A slightly worse colony you actually maintain beats a perfect layout you abandon.

P0 to P1 reference

Filter by planet type to see which raw resources and P1 outputs are available from a practical colony start.

Planet
Sort
Showing all PI rows.
P0 raw resourceP1 commodityPlanet typesField note
Aqueous LiquidsWater
BarrenGasIceOceanicStormTemperate
Common utility input. Often paired with route and extractor-head efficiency decisions.
AutotrophsIndustrial Fibers
Temperate
Temperate-only P1 route; useful for understanding why planet access matters.
Base MetalsReactive Metals
BarrenGasLavaPlasmaStorm
Very common P1 component; often part of compact P2 layouts.
Carbon CompoundsBiofuels
BarrenOceanicTemperate
Common P1 path used in multiple early PI chains.
Complex OrganismsProteins
OceanicTemperate
Biological route; planet choice can be the bottleneck.
Felsic MagmaSilicon
Lava
Lava-only P1 route. Good example of why factory planets need imports.
Heavy MetalsToxic Metals
IceLavaPlasma
Important P1 path for many higher chains; check extraction heat before committing.
Ionic SolutionsElectrolytes
GasStorm
Gas/storm route that often pushes players into less convenient systems.
Micro OrganismsBacteria
BarrenIceOceanicTemperate
Flexible biological input. Useful for simple starter colonies.
Noble GasOxygen
GasIceStorm
Fuel-block relevance makes this one worth learning early.
Noble MetalsPrecious Metals
BarrenPlasma
Barren/plasma route; often a practical P2 ingredient.
Non-CS CrystalsChiral Structures
LavaPlasma
Lava/plasma route that can drive location choice.
Planktic ColoniesBiomass
IceOceanic
Limited planet access. Good reminder that not all systems can support every chain.
Reactive GasOxidizing Compound
Gas
Gas-only P1 route. Do not assume every PI material is available nearby.
Suspended PlasmaPlasmoids
LavaPlasmaStorm
Useful in multiple chains; plasma planets can be strategically valuable.

Planet resource matrix

Planet type

Barren

Aqueous LiquidsBase MetalsCarbon CompoundsMicro OrganismsNoble Metals

Flexible starter planet. Often useful for early P1/P2 routes.

Planet type

Gas

Aqueous LiquidsBase MetalsIonic SolutionsNoble GasReactive Gas

Important for Oxygen and Oxidizing Compound paths.

Planet type

Ice

Aqueous LiquidsHeavy MetalsMicro OrganismsNoble GasPlanktic Colonies

Supports Oxygen, Toxic Metals, Biomass, and colder chains.

Planet type

Lava

Base MetalsFelsic MagmaHeavy MetalsNon-CS CrystalsSuspended Plasma

High-value industrial ingredient paths, but not always convenient.

Planet type

Oceanic

Aqueous LiquidsCarbon CompoundsComplex OrganismsMicro OrganismsPlanktic Colonies

Biological resource hub.

Planet type

Plasma

Base MetalsHeavy MetalsNoble MetalsNon-CS CrystalsSuspended Plasma

Often valuable because several useful chains overlap.

Planet type

Storm

Aqueous LiquidsBase MetalsIonic SolutionsNoble GasSuspended Plasma

Good for Oxygen, Electrolytes, and Plasmoids paths.

Planet type

Temperate

Aqueous LiquidsAutotrophsCarbon CompoundsComplex OrganismsMicro Organisms

Industrial Fibers source and common biological routes.

PI workflow choices

Extractor planetPulls P0 and often makes P1 locally.
P2 planetCombines two P1 inputs with manageable hauling.
Factory planetImports lower tiers and outputs advanced goods.
Market exitSell where volume and tax make sense.

Connected KillSync paths

Market Depth

Check P1/P2/P3/P4 liquidity before building the chain.

⛏️ Mine & build

Continue from PI Field Guide.

Move in order when the path is useful, or open the academy map and branch wherever your next problem points.

Back to top ↑