Damage & Resist Field Guide
Fast field reference for what to shoot, what to tank, and why a ship may not follow the simple rule.
OpenStart with orientation, choose a direction, or build the survival habits that keep early losses understandable. Then browse the complete academy of guides, trainers, and connected KillSync tools. This section is growing — please send feedback if something is off or missing.
Search the full learning map or jump directly to a related path.
Orientation, direction, and the first mental models a new or returning pilot needs.
The mechanics and habits that prevent the most confusing early losses.
Read damage, ships, EWAR, fits, and engagement selection faster.
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Interactive practice and live awareness tools for field decisions.
Each path combines explanation, practice, and live KillSync tools. You do not need to learn the whole site before taking the next useful step.
Fast field reference for what to shoot, what to tank, and why a ship may not follow the simple rule.
OpenOre baskets, mineral lookup, mining crystals, compression, refining, hauling, and the habits that keep miners alive.
OpenPractice narrowing targets from 360° awareness to tight-angle confirmation before using the live parser.
OpenLearn the probing loop with clear range, signal, and probe-position feedback.
OpenWhen pilots are ready for actual scan text, group ships, probes, deployables, and threat signals.
OpenPaste names from local and jump from identity to recent activity and deeper KillSync intel.
OpenMove from a guide row into hull families, item pages, rankings, matchups, and fittings.
OpenSeven habits that separate pilots who survive from pilots who wonder why they keep dying. They are not an onboarding quest line; they are field habits to revisit as your risks change.
Names in local are possible hunters, scouts, allies, neutrals, haulers, miners, and bait. Paste them into Local Intel when you need a faster read.
Gate aggression, session timers, CONCORD, criminal flags, and global criminal cooldown. Most new pilots lose ships at gates before they understand why.
A 360° scan tells you something is nearby. Smaller angles and shorter ranges tell you where it probably is.
The probing loop is simple once it clicks. Start wide, center on the result, lower probe range, and scan again.
Points, bubbles, scramblers, warp disruption fields. Understanding tackle is the difference between escaping and losing a ship.
Damage charts help you start, but pilots patch holes. EWAR changes what the fight even is. Learn both before committing to a fight.
Every loss has a readable trail. Hull, attackers, system, fit, time, corp. Good pilots don't just ask "what killed me?" — they ask what they should have seen.
The directory is generated from the same canonical registry as every Field Manual hero, so new learning pages appear consistently across the academy.
Orientation, direction, and the first mental models a new or returning pilot needs.
The mechanics and habits that prevent the most confusing early losses.
Read damage, ships, EWAR, fits, and engagement selection faster.
Resources, reprocessing, hauling, planetary chains, and industrial decision tools.
Agents, mission hubs, loyalty rewards, standings, and special-agent planning.
Interactive practice and live awareness tools for field decisions.
Start with the victim ship, final blow, top damage, damage taken, system, time, and involved corporations. Then ask whether it was a solo catch, bait, gatecamp, fleet action, war target, suspect bait, or gank.
Click the hull, the attackers, the system, the corporation, and the fit if available. Good pilots do not just ask "what killed me?" They ask "what signal did I miss?" Then go read Reading the Signals.
The offensive pilot path — how to locate content, read a target before committing, and use KillSync data to pick the right engagement.
Hotspots, Solo Upsets, Kill Trends, and the Live Map surface active systems and unusual wins. Look for small ships beating larger ones — those fights are findable and repeatable.
Ship Matchup and Ship Rankings give you baseline expectations. Character Intel shows what that pilot actually flies and loses to. Solo Fights shows 1v1 results for the hull you're considering.
Choose another learning path, practice a mechanic, or move into the full KillSync tool map when you are ready to act on what you learned.