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Field Manual · Begin Here

Learn the rails, then choose your own direction.

A practical first-days roadmap for pilots entering New Eden through Exordium. Use the protected starter region to learn, complete the guided systems that help you, and leave when wider New Eden offers more of what you want. Found something that needs updating? — please send feedback if something is off or missing.

Where are you now?

Choose the starting point closest to your current situation, then move through the sections in any order.

Still with Aura

I am in the opening tutorial

Finish the basic movement, targeting, combat, fitting, and navigation instruction unless something is genuinely blocking you. The goal is interface familiarity, not mastery.

See what comes next
Starter space

I am in Exordium

Use its protected environment for Career Agents, introductory missions, exploration, mining, and meeting other new pilots. Remember that its economy and rewards are intentionally reduced.

Understand Exordium
Already outside

I left starter space

Career Agent locations also exist outside Exordium. From your current location, you can continue into normal high-sec, corporation life, exploration, trade, industry, or PvP.

Choose a direction
Returning capsuleer

I remember the old starter systems

Exordium became the starting region for newly created characters in June 2026. Existing characters can continue from their current location; this page summarizes the newer onboarding systems.

Open the Field Manual

A practical first sequence

This sequence is a practical reference. Pause, branch out, or join friends whenever another activity gives you a better reason.

  1. 1
    Finish enough of the opening tutorial to operate your ship.

    Movement, overview, targeting, modules, fitting, inventory, agents, and basic travel are the important outcomes.

  2. 2
    Complete the five Career Agent chains at one location.

    They introduce several core activities and provide ships, modules, ISK, and standings. Your later training remains open across professions.

  3. 3
    Use the AIR Career Program as a broader activity checklist.

    It is separate from Career Agents and rewards progress across multiple styles of play.

  4. 4
    Learn fitting, standings, and the difference between starter space and normal high-sec.

    These three mental models make later choices easier to evaluate.

  5. 5
    Try one repeatable activity long enough to judge it.

    Run missions, explore, mine, trade, manufacture, haul, join a fleet, or deliberately go lose inexpensive ships.

  6. 6
    Build around people and near-term goals.

    EVE characters can train across roles. A useful corporation or group often matters more than optimizing an early training path.

Exordium is a protected starting region

All newly created capsuleers now begin in Exordium, a 53-system starter region. Its dedicated 1.0 security class prevents normal player-versus-player combat while pilots learn the interface and core systems.1

What it protects

Starter-space safety

  • Safety is locked green.
  • Wars, faction-warfare combat, duels, and killright activation do not function there.
  • Players cannot freely attack other capsuleers.
  • Starter-level missions, mining, exploration, and cooperative content are available.
What it reduces

Low risk also means lower rewards

  • Mission ISK, LP, and NPC bounties are reduced by 20%.
  • Non-instant market orders have an additional 5% fee.
  • Several industry installation fees are increased by 5%.
  • Starter-space ore and exploration loot are tuned below normal high-sec value.
Routes into wider New Eden

Manifest connects to Yulai by stargate. After initial onboarding, empire embassy shipcasters also provide a one-time, one-way route into the selected empire's high-security space. Use either route when you are ready to continue into normal empire space.1

Use the Career Agents to sample core activities

A Career Agent location contains five agents whose chains introduce different systems. Completing them leaves later training open across all roles.

Scanning

Explorer

Navigation, cosmic signatures, probe scanning, relic/data concepts, and exploration fittings.

Basic combat

Enforcer

Targeting, weapons, defenses, combat sites, and straightforward PvE engagements.

Trade & logistics

Industrialist — Entrepreneur

Hauling, salvaging, mining, hacking, manufacturing, and the practical movement of materials between activities.

Production

Industrialist — Producer

Mining, reprocessing, manufacturing, blueprints, and the material-to-product loop.

Combat mechanics

Soldier of Fortune

More advanced PvE combat and a few basic PvP concepts, including missions that intentionally sacrifice the supplied ship.

Mission response choice

Use Delay when taking a break

Rejecting a Career Agent mission can prevent the rest of that agent's arc from being offered. When you only need a break, use the mission window's Delay option.4

Mission equipment

Some exercises destroy the supplied ship

Soldier of Fortune includes deliberate ship-loss exercises. Do not move valuable modules or personal cargo into a ship the mission tells you will be destroyed.4

Choose a convenient station

Career Agent locations

Each location places all five Career Agents in one station. The mission chains are equivalent across sets, so location and travel convenience are usually the useful deciding factors.4

20 locations 8 in Exordium 12 outside Exordium
Showing 20 of 20 locations Browse individual Career Agents
Empire Location Space Recent activity Open
Amarr Kanta Kanta IV - Royal Amarr Institute Exordium Protected starter space PvP blocked Starter-space safety applies
Amarr Mazor Mazor V - Hedion University Exordium Protected starter space PvP blocked Starter-space safety applies
Amarr Conoban Conoban 7 - Moon 8 - Hedion University Kor-Azor 0.9 Highsec 7 public killmails Last 7 days · 5.5m ISK
Amarr Deepari Deepari 2 - Imperial Academy Domain 0.9 Highsec 8 public killmails Last 7 days · 5.6m ISK
Amarr Pasha Pasha 7 - Moon 3 - Royal Amarr Institute School Tash-Murkon 0.9 Highsec 10 public killmails Last 7 days · 214m ISK
Caldari Aldoras Aldoras VI - Science and Trade Institute Exordium Protected starter space PvP blocked Starter-space safety applies
Caldari Pamirasu Pamirasu VI - School of Applied Knowledge Exordium Protected starter space PvP blocked Starter-space safety applies
Caldari Akiainavas Akiainavas 3 - School of Applied Knowledge Lonetrek 0.7 Highsec 54 public killmails Last 7 days · 354m ISK
Caldari Jouvulen Jouvulen 3 - Science and Trade Institute School Lonetrek 0.9 Highsec 25 public killmails Last 7 days · 21m ISK
Caldari Uitra Uitra 6 - Moon 4 - State War Academy The Forge 0.9 Highsec 56 public killmails Last 7 days · 19m ISK
Gallente Ligare Ligare V - University of Caille Exordium Protected starter space PvP blocked Starter-space safety applies
Gallente Rotonos Rotonos IV - Moon 2 - Center for Advanced Studies Exordium Protected starter space PvP blocked Starter-space safety applies
Gallente Clellinon Clellinon 6 - Moon 11 - Center for Advanced Studies School Verge Vendor 0.8 Highsec 19 public killmails Last 7 days · 11m ISK
Gallente Couster Couster 2 - Moon 1 - Federal Navy Academy Essence 0.9 Highsec 27 public killmails Last 7 days · 17m ISK
Gallente Trossere Trossere 7 - Moon 3 - University of Caille Sinq Laison 0.9 Highsec 8 public killmails Last 7 days · 1.9m ISK
Minmatar Dranga Dranga III - Republic University Exordium Protected starter space PvP blocked Starter-space safety applies
Minmatar Tungna Tungna IV - Moon 1 - Pator Tech School Exordium Protected starter space PvP blocked Starter-space safety applies
Minmatar Embod Embod 4 - Moon 10 - Pator Tech School Metropolis 0.9 Highsec 14 public killmails Last 7 days · 5m ISK
Minmatar Hadaugago Hadaugago 2 - Moon 1 - Republic Military School Heimatar 0.9 Highsec 28 public killmails Last 7 days · 31m ISK
Minmatar Malukker Malukker 1 - Republic University Heimatar 0.9 Highsec 8 public killmails Last 7 days · 3.1m ISK

Career Agents and the AIR Career Program are different

Finite mission chains

Career Agents

Five guided agents at a Career Agent location. Each chain demonstrates a specific cluster of mechanics and can only be completed once per agent by that character.

Broader activity objectives

AIR Career Program

A separate progress system that recognizes activity across multiple playstyles. It complements the guided mission instruction provided by the Career Agents.5

Standings and Social skills: the useful version

Standings control access and relationships with NPC agents, corporations, and factions. The number shown after skills can differ from the underlying base standing.3

Earn more standing

Social

Increases the percentage gained when an NPC standing increase occurs. It changes future gains rather than merely changing the displayed effective value.

Positive normal NPC standing

Connections

Improves effective positive standings with non-pirate NPC entities. Useful for reaching agent access thresholds sooner.

Negative NPC standing

Diplomacy

Improves effective standings that are below zero. Useful when poor relationships are restricting access or creating travel problems.

Positive pirate standing

Criminal Connections

The positive-standing skill for pirate NPC entities. Connections, Diplomacy, and Criminal Connections do not all stack on the same relationship.

Mission income

Negotiation

Improves ISK payments from agents. Train it when mission running is becoming a regular activity rather than an occasional experiment.

A practical early training suggestion

Social III is broadly useful before consuming many one-time standings opportunities. Connections II–III helps ordinary mission progression. Train Diplomacy when negative standings create a real problem. Add Negotiation when agent missions become recurring income. Adjust the order around the activities you decide to pursue.

Faction consequences

Storyline and derived standings

Storyline missions can change related faction standings through derived gains and losses. The standings transaction history shows the individual changes behind the aggregate value.

2026 Career Agent change

Career Agent completion rewards changed in 2026

CCP changed the final Career Agent mission standing rewards so they no longer trigger derived standings. Completing an empire's Career Agents no longer creates the old opposing-empire penalty from those completion rewards. Characters who had already started or previously spoken to a specific agent before the February 25 change can still receive the older derived-standing result from that agent.2

When should you leave Exordium?

Stay a little longer when

The protected practice still has value

  • You are still learning the interface and basic fitting.
  • You have unfinished Career Agent chains.
  • You want to try starter missions, mining, exploration, or group activities without PvP pressure.
  • You are meeting other rookies or a mentor there.
Consider leaving when

Wider New Eden serves the next goal better

  • You want normal high-sec rewards, resources, markets, and industry costs.
  • You want an established corporation or community outside the region.
  • You want ordinary PvP, faction warfare, deeper exploration, or more advanced PvE.
  • You have a clear activity and are ready to learn its real risks.

Choose your next direction

The Pilot Path Finder routes you into KillSync guides and tools by goal. EVE supports cross-training, so an early direction can remain temporary or expand later.

Build wealth

Mining, gas, hauling, trade, appraisal, industry, planetary production, and market depth.

Explore

D-scan, probes, hacking, wormholes, bookmarks, signal reading, and getting home.

Fight

Fitting, damage, tackle, EWAR, finding fights, reading pilots, and learning from losses.