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Field Manual Arcade

Belt Defense

Hostile signatures are pushing through a mining sector. Anchor defensive systems, scan hidden contacts, and keep the extraction platform online until the hold is full.

Looping dust lane around an unstable wormhole.
Wave 0 / 12 Ore 0 Shield 0 Secured 0 Best 0 Build Pass 24d · Standard
Autosave ready · local browser only
Next wave
Start the sector to see incoming contacts.
Sector log
Select a defensive system, then click a buildable area around the hostile lane.
Level III anchor abilities appear here.
Build

Towers

Rail Battery
Selected anchor
Click an anchored system on the map to upgrade, sell, or inspect it.
Field notes
  • Enemies follow the pale dust lane from the entry point to the extraction platform.
  • Hover before anchoring to preview range and placement validity.
  • Probe Arrays reveal cloaked contacts; Webifier Fields, Painter Beacons, Shield Pylons, and Nanite Repair Bays support the grid instead of dealing direct damage.
  • D-scan Sweep can reveal hidden contacts, but it has a cooldown.
  • Click Unclick or press Escape to cancel placement before touching the map.
  • Level III anchors unlock tower-bound actives such as Overcharge Shot, Snare Surge, Deep Sweep, Emergency Reinforce, and Nanite Surge.
  • Some actives are instant target abilities, while Flak Grid and Webifier Field actives are pre-buffs: you can arm them just before contacts enter range.
  • Projectile targeting uses tower-defense shorthand: First is closest to exit, Last is closest to entrance, Close is closest to the tower, Strong is highest HP, and Fast is highest speed.
Defend the belt

Hold the lane

Place anchors around hostile paths and keep the extraction platform online through each wave.

Scan hidden contacts

Visibility matters

Cloaked signatures need probe coverage or a timed D-scan Sweep before your damage systems can fully respond.

Change sectors

More maps later

Each sector changes the route, pressure, starting shield, ore flow, and hidden-contact mix.