Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kage Ryoushi

Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-08 21:07:18
1mo ago
Top hotspot
MHC-R3
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MHC-R3 is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Deadspace Excavations (Shadow Ultimatum).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MHC-R3 3 3 0 2026-02-02 00:29:58
Covryn 2 2 0 2025-12-11 23:51:12
AK-QBU 1 1 0 2026-03-08 21:07:18
T22-QI 1 1 0 2026-02-02 23:55:18
PC9-AY 1 1 0 2026-01-04 02:32:07
Aunsou 1 1 0 2025-12-24 21:42:02
Cumemare 1 1 0 2025-12-12 00:45:53
KTHT-O 1 1 0 2025-09-14 21:04:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Deadspace Excavations Shadow Ultimatum 3
LAN House 1
InoCo Corporation 3200. 1
LightSphere Corporation 1
At any cost 1
Eagle Wing Industries Shadow Cartel 1
Violence is the Answer 1
Protean Concept 1
SCI Zenith Flying Dangerous 1

Victim hulls

Hull Events
Scythe 2
Metenox Moon Drill 1
Athanor 1
Hecate 1
Brutix Navy Issue 1
Osprey Navy Issue 1
Astarte 1
Sleipnir 1
Caldari Control Tower Medium 1
Moros 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.