Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Mitsolen | 5 | 1 | 4 |
2026-03-18 21:28:49 1mo ago
|
| Jatate | 5 | 2 | 3 |
2026-03-08 21:24:38 1mo ago
|
| Ahtulaima | 4 | 1 | 3 |
2026-01-17 22:46:24 3mo ago
|
| Vaankalen | 2 | 1 | 1 |
2026-03-08 23:28:29 1mo ago
|
| Kylmabe | 2 | 0 | 2 |
2025-10-25 17:35:49 6mo ago
|
| Otela | 1 | 1 | 0 |
2020-03-29 18:29:24 74mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| INDUSTRIAS ART. | — | 1 |
| EVE University | Ivy League | 1 |
| Hemphill Unlimited | — | 1 |
| 000 Russian Academy 000 | Russian Academy Alliance | 1 |
| Russian Space Academy | PEPE SQUAD | 1 |
| Verge of Mortalis | — | 1 |
| U-M-B-R-E-L-L-A | — | 1 |
| Hull | Events |
|---|---|
| Retriever | 5 |
| Mobile Depot | 1 |
| Orca | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| CONCORD | — | 13 |
| Hull | Events |
|---|---|
| Concord POLICE Captain | 12 |
| CONCORD Police Commander | 1 |