Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Pocky 'Snackfood' Hariere

Appearances
47
Visible killmail appearances
Kills
47
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-29 06:44:39
55m ago
Top hotspot
Ichoriya
24 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ichoriya is the strongest visible hotspot with 24 appearances (24 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 06:00 UTC and stays active through roughly 08:59 UTC.
Target profile: Most common visible victim entity: Black.King.Bar (ChuangShi Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ichoriya 24 24 0 2026-04-29 06:44:39
Krirald 18 18 0 2026-04-15 20:18:41
Nani 2 2 0 2026-04-24 01:20:26
Ala 1 1 0 2026-04-24 07:21:07
Nalvula 1 1 0 2026-04-22 04:23:53
Konola 1 1 0 2026-04-20 00:14:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Black.King.Bar ChuangShi Federation 14
Texas of Requiem Texas. 9
ISEEU Corporation Observatory Great Bear 8
Not A Holder 7.62 4
Hull Dent The High Table. 4
Nekogami Band Observatory Great Bear 2
Center for Advanced Studies 2
Dirty Wormhole Dwellers The High Table. 1
STK Scientific The Initiative. 1
ChuangShi Wings Freedom. 1

Victim hulls

Hull Events
Raven 18
Vargur 8
Customs Office 4
Kronos 2
Paladin 2
Flycatcher 2
Eris 2
Slasher 2
Athanor 1
Loki 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.