Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Macchiato Kaladent

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-01-02 02:29:29
3mo ago
Top hotspot
Sirekur
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sirekur is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sirekur 26 26 0 2026-01-02 02:29:29
R-AG7W 13 13 0 2025-11-06 04:12:55
K-IYNW 6 6 0 2025-09-09 20:21:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 23
Free Wind Riders Goonswarm Federation 2
KarmaFleet Goonswarm Federation 2
Black Horde Legion Coalitoin Galaxy.........Dot Goonswarm Federation 1
Carebears -With- Guns Goonswarm Federation 1
Trust Doesn't Rust Goonswarm Federation 1
Splash Inc. Pandemic Horde 1
Ether Element Invidia Gloriae Comes 1
The Snail's Sanctum Fraternity Auxiliary 1
HongLou Goonswarm Federation 1

Victim hulls

Hull Events
Moros Navy Issue 7
Revelation Navy Issue 7
Apostle 7
Raven Navy Issue 4
Flycatcher 3
Zirnitra 2
Sabre 2
Onyx 2
Monitor 1
Nidhoggur 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.