Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BucketSupremacy

Appearances
9
Visible killmail appearances
Kills
3
33.3% of appearances
Losses
6
66.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-30 14:49:22
1d ago
Top hotspot
92D-OI
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 92D-OI is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: WoodmanCastingXXX.
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
92D-OI 2 0 2 2026-04-30 14:49:22
Auga 2 1 1 2026-04-29 16:22:03
Huola 1 0 1 2026-04-29 15:20:20

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
WoodmanCastingXXX 1
The Lost Souls of New Eden 1
Rattini Tribe Minmatar Fleet Alliance 1

Victim hulls

Hull Events
Daredevil 1
Thrasher 1
Coercer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 2
Sunset Red Activity Club Insidious. 2
WoodmanCastingXXX 1
x Never Regret x C A M E L O T 1

Final-blow hulls

Hull Events
Exequror Navy Issue 2
Daredevil 2
Coercer 1
Brutix 1