Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Anti-Matter Annie

Appearances
55
Visible killmail appearances
Kills
55
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
34
Distinct systems in window
Newest visible event
2026-04-23 20:42:52
9d ago
Top hotspot
Agal
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Agal is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Julio Industry's (Just Lizard).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Agal 9 9 0 2026-02-23 22:35:54
Manatirid 7 7 0 2026-02-22 23:49:19
Pashanai 3 3 0 2026-02-20 22:34:51
Serren 3 3 0 2026-02-15 22:37:37
Yoma 2 2 0 2026-04-23 20:15:20
Mitsolen 2 2 0 2026-03-17 14:28:26
Torrinos 1 1 0 2026-04-23 20:42:52
Keproh 1 1 0 2026-04-10 16:01:43
Noghere 1 1 0 2026-04-09 20:20:58
Caslemon 1 1 0 2026-04-09 20:00:38
Mesybier 1 1 0 2026-04-09 19:28:37
Muvolailen 1 1 0 2026-04-09 17:29:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Julio Industry's Just Lizard 3
Subsidy H.R.S. Xagenic Freymvork 2
Wings of Rust 2
Constellate Inc. Just Lizard 2
BIack Sun Syndicate Independent Miners Alliance 2
506th Engineering 2
W.O.P.R. 1
For All Intents and Porpoises Just Lizard 1
518 Corporation 1
Jita Productions. 1

Victim hulls

Hull Events
Hulk 32
Mackinaw 13
Retriever 6
Perseverance 2
Pioneer 1
Covetor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.