Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mikkinn

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-29 02:55:22
2d ago
Top hotspot
Ardar
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ardar is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: Epic Ganking Time (CODE.).
Threat profile: Most common visible final-blow threat: FREAKS CIRCUS (Train Wreck.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ardar 3 1 2 2026-04-29 02:55:22
Otou 1 0 1 2026-02-21 18:44:09
Uttindar 1 1 0 2026-02-07 18:12:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Epic Ganking Time CODE. 1
Arquebus Co. The Ravens' Nest 1

Victim hulls

Hull Events
Thrasher 1
Kestrel 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
FREAKS CIRCUS Train Wreck. 1
Empyrean Academy Empyrean Edict 1
Genstar Reloaded 1

Final-blow hulls

Hull Events
Catalyst Navy Issue 1
Legion 1
Atron 1