Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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LordSheenIsMyHero

Appearances
23
Visible killmail appearances
Kills
23
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2025-12-31 00:29:10
3mo ago
Top hotspot
Arza
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Arza is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Reckless Entity Enterprises (Reckless Empire).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Arza 4 4 0 2025-12-31 00:03:53
Ranni 4 4 0 2025-10-30 23:21:57
Enal 3 3 0 2025-11-08 01:27:30
Jedandan 3 3 0 2025-10-28 01:19:38
Soosat 2 2 0 2025-12-31 00:29:10
Miroona 2 2 0 2025-11-16 02:35:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Reckless Entity Enterprises Reckless Empire 2
Aggressive Neutity Desolate. 2
Viziam 2
NovaForge Consortium Reckless Empire 2
Imperial Academy 1
DanJev United Brave Collective 1
Align To Sun University 1
Shore Leave Inc. Reckless Empire 1
Need more dudes Siege Green. 1
Jumping Jews of Jerusalem 1

Victim hulls

Hull Events
Mobile Tractor Unit 5
Retriever 3
Venture 2
Mobile Cynosural Beacon 1
Porpoise 1
Stratios 1
Loki 1
Hurricane 1
Sigil 1
Manticore 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.