Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Saza Nebuchadnezzar

Appearances
59
Visible killmail appearances
Kills
59
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-02-14 15:02:53
2mo ago
Top hotspot
A-BO4V
28 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: A-BO4V is the strongest visible hotspot with 28 appearances (28 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Marauders Associated (Synergy of Steel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
A-BO4V 28 28 0 2025-11-29 14:24:49
GOP-GE 25 25 0 2025-10-08 21:02:59
L3-I3K 4 4 0 2026-01-22 19:48:31
Efa 1 1 0 2026-02-14 15:02:53
Z-UZZN 1 1 0 2025-11-02 00:46:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Marauders Associated Synergy of Steel 6
The Shadow Scorpions 2.0 Synergy of Steel 5
Mining Industry Exile Foundation Synergy of Steel 4
Zima Corp Legion of xXDEATHXx 4
Special Assault Unit Synergy of Steel 4
Free Space Tech Banderlogs Alliance 3
Hamburg Space Soldiers Synergy of Steel 2
VEN0M0US. Militant Consortium 2
Nuclear Paladins Legion of xXDEATHXx 2
Kladdkaka Incorporated Brotherhood of Spacers 2

Victim hulls

Hull Events
Zirnitra 23
Revelation Navy Issue 17
Rokh 6
Revelation 6
Moros Navy Issue 2
Moros 2
Metenox Moon Drill 1
Amarr Control Tower Small 1
Naglfar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.