Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Fist-Me-With-Both-Hands UwU

Appearances
34
Visible killmail appearances
Kills
34
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-28 13:48:17
19h ago
Top hotspot
Taff
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Taff is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Taff 16 16 0 2026-02-22 14:04:26
Aunenen 10 10 0 2026-04-28 13:48:17
Pain 3 3 0 2026-02-11 10:36:37
Amamake 2 2 0 2026-04-04 03:24:08
Horkkisen 1 1 0 2026-03-15 11:00:02
Rakapas 1 1 0 2025-12-28 02:57:53

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 8
Dawn's LightP Dawn's Light 4
Sylvanas Windrunner United Fleet Fraternity. 4
Fuxi Legion Fraternity. 3
A Blessed Bean The Initiative. 1
ChenDuWuyanzu 1
Orbital Watch Fraternity. 1
The Northerners Fraternity. 1
STARCHASER Inc Fraternity. 1
TFT Military Complex Fraternity Auxiliary 1

Victim hulls

Hull Events
Maelstrom 12
Revelation Navy Issue 4
Moros Navy Issue 3
Damnation 2
Revelation 2
Bhaalgorn 2
Apocalypse Navy Issue 2
Metenox Moon Drill 1
Zirnitra 1
Keepstar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.