Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kutas Umid

Appearances
63
Visible killmail appearances
Kills
63
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
23
Distinct systems in window
Newest visible event
2026-01-10 02:38:10
3mo ago
Top hotspot
Nakri
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Nakri is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: QUARTER MACHINES (THE UNIVERSAL).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Nakri 7 7 0 2025-11-03 03:31:48
Ebtesham 7 7 0 2025-09-26 15:30:04
Martha 6 6 0 2025-11-30 12:47:29
Hakshma 5 5 0 2025-08-23 00:12:50
Khafis 4 4 0 2025-10-13 13:52:41
Laddiaha 4 4 0 2025-09-22 00:26:55
Kooreng 3 3 0 2025-11-30 11:28:10
Yehnifi 3 3 0 2025-11-30 10:50:24
Irnin 3 3 0 2025-11-30 09:49:21
Suner 3 3 0 2025-10-09 00:01:35
J130125 2 2 0 2026-01-10 02:38:10
Turba 2 2 0 2025-10-09 19:55:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
QUARTER MACHINES THE UNIVERSAL 14
Yip Industries 7
Soft Puppets 7
Vendetta-Rising 3
NatNat Inc 2
German Order of Independence 2
Sub--Zero 2
LibertyAboveAll 2
Intergalactic Solutions Freelancercorp 2
Schattengeschwader 2

Victim hulls

Hull Events
Customs Office 60
Minmatar Control Tower Medium 1
Vexor Navy Issue 1
Amarr Control Tower 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.