Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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xian002

Appearances
8
Visible killmail appearances
Kills
1
12.5% of appearances
Losses
7
87.5% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2025-12-09 11:47:11
4mo ago
Top hotspot
C4C-Z4
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: C4C-Z4 is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 11:00 UTC and stays active through roughly 13:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Gladiators of Rage (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
C4C-Z4 4 0 4 2025-10-06 13:35:07
X445-5 3 1 2 2025-12-09 11:47:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 1

Victim hulls

Hull Events
Thunderchild 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Gladiators of Rage Fraternity. 3
Chaos arbiter Fraternity. 3
Plants Vs Zombies Mohist Alliance 1

Final-blow hulls

Hull Events
Thunderchild 2
Absolution 2
Heron Navy Issue 1
Stormbringer 1
Eris 1