Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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KOCMOC nOJIOH YWACA

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-02-07 19:31:25
2mo ago
Top hotspot
K-6K16
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: K-6K16 is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Space Colony (Synergy of Steel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
K-6K16 7 7 0 2026-02-07 19:19:13
PR-8CA 4 4 0 2026-02-07 19:31:25
319-3D 4 4 0 2026-02-07 18:04:47
FWST-8 3 3 0 2026-02-07 17:50:12
6Z-CKS 2 2 0 2026-02-07 18:53:14
D-3GIQ 1 1 0 2026-02-07 19:23:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Space Colony Synergy of Steel 6
Black Rose Inc. Black Rose. 3
Blazing Phoenix Logistics Corp Black Rose. 3
Legion Interpolis Synergy of Steel 2
Chuangshi College Fraternity University 2
Marauders Associated Synergy of Steel 2
Average Pochven Krab Facility 7.62 2
TIePerPeB Legion of xXDEATHXx 2
ChuangShi Fraternity. 1
Everyb00dy Lies Legion of xXDEATHXx 1

Victim hulls

Hull Events
Capsule 4
Talwar 3
Sigil 3
Loki 2
Drake 2
Ibis 2
Deluge 1
Squall 1
Cyclone Fleet Issue 1
Raitaru 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.