Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ganji-Charlie

Appearances
53
Visible killmail appearances
Kills
45
84.9% of appearances
Losses
8
15.1% of appearances
Hot systems
22
Distinct systems in window
Newest visible event
2026-03-31 09:35:11
28d ago
Top hotspot
J121323
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J121323 is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: O.M.C Service.
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J121323 21 21 0 2025-11-30 13:22:51
Osmon 6 3 3 2025-09-25 14:18:34
Raussinen 3 3 0 2026-03-31 09:35:11
J124215 3 3 0 2025-11-28 15:32:04
Uemon 2 0 2 2025-09-25 08:59:08
Sheroo 2 1 1 2025-09-10 16:05:16
Piekura 1 1 0 2026-03-30 15:26:38
Elonaya 1 1 0 2026-03-29 11:30:32
Erenta 1 1 0 2026-03-29 09:49:19
Iidoken 1 1 0 2026-03-29 07:01:26
F-XWIN 1 1 0 2026-01-03 04:07:08
4M-P1I 1 0 1 2025-10-30 12:44:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
O.M.C Service 16
Thurz 5
Pass Online Company 2
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 2
No Luck Corp Kenshin Shogunate. 1
The Unvanquished The Unvanquished Order 1
Bubba Gump Shrimping Corp 1
Warriors tribe Ragequit Cancel Sub 1
Play Killer 1
Advanced Studies in Unscheduled Disassembly 1

Victim hulls

Hull Events
Energy Neutralizing Battery 4
Gila 4
Phase Inversion Battery 4
Golem 3
Mackinaw 3
Hulk 3
Spatial Destabilization Battery 3
Sensor Dampening Battery 2
White Noise Generation Battery 2
Ion Field Projection Battery 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 4
BLADERUNNER. Galaxy Spiritus 2
Mordu's Legion 1
I-F-L Gallente Productions LTD Roidflex Industries 1

Final-blow hulls

Hull Events
Concord POLICE Captain 4
Machariel 2
Enraged Garmur 1
Skiff 1