Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ariman's ECM burst

Appearances
6
Visible killmail appearances
Kills
2
33.3% of appearances
Losses
4
66.7% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-26 09:50:37
1mo ago
Top hotspot
Hagilur
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Hagilur is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Victory or Whatever (Nourv Gate Security Commission).
Threat profile: Most common visible final-blow threat: Set Phasers To Malky (The Obsidian Front - Reborn).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Hagilur 2 0 2 2026-03-15 21:52:35
Tama 2 2 0 2026-03-15 19:50:45
Dead End 1 0 1 2026-03-26 09:50:37
Miroitem 1 0 1 2026-03-15 22:05:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Victory or Whatever Nourv Gate Security Commission 2

Victim hulls

Hull Events
Ferox Navy Issue 1
Bifrost 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Set Phasers To Malky The Obsidian Front - Reborn 2
Mineski Infinity SONS of BANE 1
Eskimo Callboys Train Wreck. 1

Final-blow hulls

Hull Events
Proteus 2
Loki 1
Gallente Control Tower Medium 1