Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Rekze

Appearances
8
Visible killmail appearances
Kills
1
12.5% of appearances
Losses
7
87.5% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-04 15:25:33
2mo ago
Top hotspot
Siseide
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Siseide is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Chasers Tower (Can i bring my Drake...).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Siseide 2 0 2 2026-01-21 14:47:34
Dal 2 1 1 2026-01-11 19:19:29
Uitra 2 0 2 2025-12-09 16:45:42
Eytjangard 1 0 1 2026-03-04 15:25:33
Isbrabata 1 0 1 2026-01-13 15:23:40

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chasers Tower Can i bring my Drake... 1

Victim hulls

Hull Events
Federation Navy Comet 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 2
Intentional Oversight Asymmetric Intent 1
Dirt 'n' Glitter Local Is Primary 1
Black Lotus Society. Something Really Pretentious 1
Raiders of Crimson Steppes Circle of Vheroka 1
Chasers Tower Can i bring my Drake... 1

Final-blow hulls

Hull Events
Federation Navy Comet 2
Guristas Hideout 1
Talwar 1
Elite Federation Auxilia 1
Abaddon 1
Caldari Navy Hookbill 1