Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Allinzzz

Appearances
7
Visible killmail appearances
Kills
1
14.3% of appearances
Losses
6
85.7% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-05-01 18:14:59
21h ago
Top hotspot
Ami
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ami is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ami 2 0 2 2026-05-01 18:14:59
6-AOLS 1 1 0 2026-05-01 05:33:23
Aunenen 1 0 1 2026-04-30 11:59:10
PNS7-J 1 0 1 2026-04-29 19:22:57
Airaken 1 0 1 2026-04-24 17:58:22
0-UVHJ 1 0 1 2026-04-14 08:55:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 1

Victim hulls

Hull Events
Nestor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
CONCORD 1
24th Imperial Crusade 1
Tri-Tachyon Republic Domain Research and Mining Inst. 1

Final-blow hulls

Hull Events
Tower Sentry Guristas III 2
Rurik’s Raven 1
Drake Navy Issue 1
Tornado 1
Concord POLICE Captain 1